Great visuals and sound, the mood of the game is awesome, and it’s a really interesting core idea! However, I had a tough time with the target scanning—even with the hint to capture the signal while visible on the left side of the bar, I couldn’t seem to lock targets. It felt like the pip wasn’t quite reaching that area, or maybe there’s a random chance involved? The gameplay definitely needs some heavy balancing, but there’s a lot of potential here. Great idea, but needs a bit more work.