Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mastorna

20
Posts
4
Topics
13
Followers
12
Following
A member registered Nov 17, 2014 · View creator page →

Creator of

Recent community posts

It was more a noise function to cover the artifacts of the path tracing than a blur, the alternative was seeing black pixels slowly get filled when moving!

You can see the full sentences on the log!

This reminded me of the ship combat minigame in Monkey Island 3, but done far better!

(2 edits)

Hi everyone!

I’ve just released Dungeon Path Tracer 64, a free turn-based dungeon crawler made for LOWREZJAM 2026.

You are the Path Tracer, trapped by a curse inside a dungeon that rebuilds itself every time you die. Explore procedurally generated floors, fight monsters, search containers, identify mysterious magic items, and descend for as long as you can survive.

![]

Every action advances the world: moving, attacking, waiting, changing equipment, or using an item gives the dungeon a chance to answer. Combat uses tabletop-inspired d20 rolls, damage types, conditions, resistances, and vulnerabilities.

The game’s unusual feature is its native 64×64 first-person view, rendered with real-time path tracing. Torches cast colored light and soft shadows, monsters interact with the lighting, and metallic surfaces reflect the dungeon. It uses WebGPU when available, with an automatic CPU fallback.

Other features include:

• A newly generated dungeon on every run and descent
• Melee, ranged, thrown, and magical combat
• Randomized unidentified potions, scrolls, and wands
• Hunger, traps, curses, lootable corpses, and movable torches
• Character progression with STR, DEX, CON, and INT
• Keyboard, mouse, and touchscreen controls

You can play it for free in your browser here:

https://mastorna.itch.io/dungeon-path-tracer-64

I’d love to hear how deep you manage to descend, and any feedback is very welcome!

Trace the path. Die. Return. Go deeper.

Cool! It reminds me a little od WarioWare!

Nice! Link to the Past was always my favourite Zelda game

I loved it as much as I hated it

The best Weaselvania I’ve played!

Seems interesting but I need a tutorial to understand the gameplay

My favourite so far! Love the Binding of Isaac Zelda vibes and has a lot of content

Thanks for the feedback! I updated the game, now inventory and stats should be inside the 64x64 constraint

Would reducing the inventory icons and font would be enough? The rules say that the an UI outside the renderer would be ok, what would be your limit about that?

Two artificial fools argue forever in an endless, AI-generated machine theatre running locally in your browser. Watch them unravel—or interrupt with a mystery, dispute, fish, or topic of your own.

https://mastorna.itch.io/nonsensiomolestio-in-endless-nonsense


I really loved the concept, the drawings and the animations but I found the puzzle I little too complex, especially at the start (for the subsequent ones having part of the message already decifered helped a lot)

Inspired by Borges’ “The House of Asterion”, this game places the player inside an infinite, shifting labyrinth. Rooms are generated as you move, but the story unfolds through repetition, memory, and omission rather than exploration alone.

You are looking for your lost lover. Or perhaps you are looking for a way to stop looking.

The game is short, text-only, and playable in the browser, with multiple endings shaped by small, sometimes uncomfortable choices.

Content warning (spoilers): Themes of violence and femicide.

https://mastorna.itch.io/taurus-and-andromeda


What can I say XD It was funny. I had some difficulty with italic fonts, but I consider that a feature

Wholesome, also something child me needed to hear. Thanks!


Alien Smash Bros is a sokoban-like sliding box puzzle game, link to the game page: Alien Smash

It's a remake in Typescript/HTML5 of the first flash game that I made and published on Newgrounds, a lot of time ago (in 2013)

Thanks! If I find some time I'm thinking to add sounds and a couple of backgrounds and a level editor if players are interested.

Thanks for playing my game and for your feedback! I'm planning to add features to the game, as long as there are people playing it.