It was more a noise function to cover the artifacts of the path tracing than a blur, the alternative was seeing black pixels slowly get filled when moving!
mastorna
Creator of
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Hi everyone!
I’ve just released Dungeon Path Tracer 64, a free turn-based dungeon crawler made for LOWREZJAM 2026.
You are the Path Tracer, trapped by a curse inside a dungeon that rebuilds itself every time you die. Explore procedurally generated floors, fight monsters, search containers, identify mysterious magic items, and descend for as long as you can survive.
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Every action advances the world: moving, attacking, waiting, changing equipment, or using an item gives the dungeon a chance to answer. Combat uses tabletop-inspired d20 rolls, damage types, conditions, resistances, and vulnerabilities.
The game’s unusual feature is its native 64×64 first-person view, rendered with real-time path tracing. Torches cast colored light and soft shadows, monsters interact with the lighting, and metallic surfaces reflect the dungeon. It uses WebGPU when available, with an automatic CPU fallback.
Other features include:
• A newly generated dungeon on every run and descent
• Melee, ranged, thrown, and magical combat
• Randomized unidentified potions, scrolls, and wands
• Hunger, traps, curses, lootable corpses, and movable torches
• Character progression with STR, DEX, CON, and INT
• Keyboard, mouse, and touchscreen controls
You can play it for free in your browser here:
https://mastorna.itch.io/dungeon-path-tracer-64
I’d love to hear how deep you manage to descend, and any feedback is very welcome!
Trace the path. Die. Return. Go deeper.
Two artificial fools argue forever in an endless, AI-generated machine theatre running locally in your browser. Watch them unravel—or interrupt with a mystery, dispute, fish, or topic of your own.
https://mastorna.itch.io/nonsensiomolestio-in-endless-nonsense
Inspired by Borges’ “The House of Asterion”, this game places the player inside an infinite, shifting labyrinth. Rooms are generated as you move, but the story unfolds through repetition, memory, and omission rather than exploration alone.
You are looking for your lost lover. Or perhaps you are looking for a way to stop looking.
The game is short, text-only, and playable in the browser, with multiple endings shaped by small, sometimes uncomfortable choices.
Content warning (spoilers): Themes of violence and femicide.
https://mastorna.itch.io/taurus-and-andromeda


Alien Smash Bros is a sokoban-like sliding box puzzle game, link to the game page: Alien Smash
It's a remake in Typescript/HTML5 of the first flash game that I made and published on Newgrounds, a lot of time ago (in 2013)










