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+Beosil

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A member registered Jul 17, 2025 · View creator page →

Creator of

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Appreciate your feedback as fellow "grapple mechanic expert" =)

Yes, an indicator is something I need to think about. You're not the first to mention that. We'll see for the post-jam version.

Great to hear you liked the behavior of the rope.

Thanks for playing!

Arrrrr ... what's not to like about a pirate game =)

I really love  the vibe and action of your entry. It's just fun to fire the cannons!

The art style is amazing. Unfortunately, its scale is not well suited for the low resolution. The limited view distance prevents the full potential of the gameplay.

I wanted to play much longer though. So please add more content =)

Appreciate your critique. I can totally see your point!

I think it comes down to what the game really wants to be. During development, I was constantly torn between making a fast paced "against the clock" game, an exploratory "let's find all stars" game, and a skill based "repeat until lucky" game. In the end, I opted for exploring a mix of all these for the game jam entry =)

But you're right. For a full game, it should be one of those, and commit 100% to it.

Hope you still had a bit of fun playing the other levels!

Appreciate your hints!

Will give it another try this evening =)

Thanks for the praise!

Glad you liked it =)

Really liked the minimal art style. And the funky music =)

The shoot mechanic is not very reliable, but I could finish all levels after a few tries.

Enjoyed playing smolf a lot!

Wow, amazing game!

Just digging around  feels so great. Could do it the whole day ... love it =)

Enjoyed it a lot!

I guess this is a matter of taste. So maybe a configuration option?  It's noted for the post-jam version.

Appreciate your feedback!

I like the game idea of switching characters to progress in the level.

Struggled a bit to do so though. The time revert functionality help me a lot =)

Congrats on submitting!

What a cool game jam entry!

Really like the upgrade mechanism with the taming. And you can really feel that you get more powerful each time.

The different attach patterns of the enemies is great. As is the 'boss'.

Enjoyed your game a lot =)

Thanks for playing!

Awesome game!

Unique art style, fitting music, and a kind of raw energy. Love it =)

I really like the named levels and the light beams to ascend to the next level. Nice touch.

My savage side enjoyed your game a lot!

I had to find my old, dusty mouse for this =)

Interesting to see what you did with the grapple mechanic. I really love that I can do the full loop with enough momentum in your game. I tried to make this possible in my entry, but didn't succeed, unfortunately.

I also like the dynamic between rolling and swinging. What about making a larger level, where you could really gain speed first and then lift of with the grapple hook?

Enjoyed playing your game a lot!

I really like the vibe of this game, the art and music.

The puzzle were really tough and more trial&error until I got an epiphany =)

What about introducing the different components one by one? Currently, the difficulty ramps up too fast, I think.

Other than that, I think you have a very creative, unique game jam entry here. Congrats!

Your game is awesome in so many ways!

My slow reflexes and bad muscle memory are just not compatible with it. I feel like I played this for days ... and I finally managed to kill the snake. But I'm sure I lost 10 years of my life doing it =)

I really really like the feel of the movement. It's so fluent and juicy. Perfect!

Fun game idea! Enjoyed playing it.

ps. Didn't rate your game due to the resolution criteria.

Didn't know Canabalt, but playing your game, I can totally see the appeal.

Really enjoyed playing it. Far more rounds than anticipated, so that's a good sign =)

I played this MUCH longer than I thought ... one more time, again and again. And, yes, there were emotions =)

Enjoyed it. Congrats on submitting!

Didn't know I like fishing games until now. Maybe I was in the right mood ... just cozy clicking and be curious what you get next.

What about extending it a bit with different rods, baits etc.?

Really nice game jam entry you have here. Congrats!

ps. I'm a bit concerned about the 761cm shark IN THE POND though =D



I really like the vibe and back story =)

Not really sure about the beer ... but I'm pretty "warm" after playing your game. I'm not into racer games, but this one was really fun to play. Poor ice cream booths, I got all of them...

Enjoyed it a lot. Would be great to have more tracks/parties!

Congrats on your submission. Sigma! ;-)

Fun little racer. I really like the minimalistic art style of the cars.

Is there anything I can do to not finish last in every race? I know my reflexes are not great, but I'd like to get at least one of those opponents!

And you receive an extra star from me for using MS Paint =)

Enjoyed your game. Congrats on your submission!

Took a while to get into it, but I played it for a long time =)

I like the combo system, it's so satisfying if you can trigger it.

A few times it seemed that my cards were just not good enough to have any chance at winning. Maybe there was? But it would be nice to know there is always a strategy to win.

Cool little brain teaser you have here!

What an absolutely wonderful game!

Enough said, I just love everything about it, period =)

Oh, appreciate the feedback about the volume. Will look into it.

Thanks for playing!

Ha, the deadline of the game jam didn't allow for larger levels! ;-)

No, you're absolutely right. I thought that small levels, each focusing on a new idea/mechanic, would give the most variety and fun for (game jam) players.

I like the idea of a well designed larger level though. So I might add one in the post-jam version. We'll see.

Appreciate your praise a lot, thanks!

It was a random idea when I saw that Godot supports a color gradient on line drawing. And I instantly fell in love with it! I like how it gives the game a distinct look (together with the portals and the stars).

Great to hear you also like it =)

Hey, thanks a lot for your detailed feedback. Appreciate this a lot!

The aiming of the hook is indeed something I'm not fully happy with. I wanted it to feel very natural, so that you don't really have to think about it much ... it should just "magically" choose the right grapple point. It just sort of works 80% of the time =)

Your idea about a cursor is interesting. I'll experiment with that for the post-jam version.

I also agree with your other point about the coyote time. The behavior when you let go of the rope is physically correct. However,  it would feel better to have the player move away (sideways) much more, I think. Will iterate on that a bit more.

Great to hear you enjoyed your second playthrough =)

Took my slow brain a bit to get used to it ... but what an interesting mechanic!

And, somehow, I really like to ignite myself =)

Very creative game idea, I like it!

Oh, I like this a lot! Took me a bit to tune my brain in, but now I can't stop playing =)

Great game jam entry you have here!

You definitely are a true Swingling! And all done live in front of an audience ;-)

Thanks again for streaming!

Sorry to hear the controls didn't work for you. Any ideas how to make them work better? Is it the precision? Speed?

Appreciate your praise of the polish. Thanks! =)

I know what you mean. I'm really happy I got the swing feel where it is, but it could definitely be made even better.

Physics-based games are so hard =)

Thanks for playing!

Congrats on finishing the game =)

Thanks for your feedback!

I like Bob. Poor guy, all alone in a dark, dirty dungeon cleaning up the mess =)

What about making several distinct levels with increasing difficulty? The first one could be a very easy tutorial level where you learn about the controls etc.

I think your game has the potential to become a very nice game. Keep on polishing!

Had fun figuring out what you can do in your game.

I think it has quite some potential for a cool puzzle game. The state changes of the balls, the obstacles and player interaction could be a nice combination, I think. Hope you keep on working on it!

I also like the art style ... and who doesn't like some nice fire effect =)

Great game jam entry you have here!

I didn't have enough time to do proper line of sight checks. So, there are some unintended "shortcuts" ... you found one it seems =)

The loading screen is one of my favorite detail too. Appreciate that you noticed it.

Thanks for playing!

Great to hear you liked the feel of the swing!

The whole game relies on it ... I tried to make it as good as I could. Took a lot of time and effort. So I appreciate your feedback a lot =)

Thanks for playing!

That was really fun. Didn't know I have so much rhythm in me =)

Nicely executed little game. Good variety of songs and difficulty.

Great game jam entry you have here!

I like the juicyness of your game. What's not to like about particle effects =)

It's a bit too challenging for me, but I still couldn't stop playing again and again. What about having different difficulty levels? Or just a bit slower ramp up of the difficulty in the game.

Cool game jam entry you have here. Had fun with it!

I'm so bad at racing games, but I enjoyed this a lot!

Love the fake 3d effect which still makes the track readable in the distance.

The nitro and the drifts are super cool. I hate crashing into the trees and stuff though =)

The different zones are a nice touch too.

Great game jam entry you have here. Congrats!