Play game
Clockwork Revolutions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.323 | 4.323 |
| Mechanics | #1 | 4.231 | 4.231 |
| Sound | #1 | 4.462 | 4.462 |
| Art | #1 | 4.615 | 4.615 |
| Fun | #2 | 4.308 | 4.308 |
| Theme | #3 | 4.000 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.







Comments
I’m impressed by how much you managed to fit into this game!
The puzzle pacing could have used some work, I feel like there were a few redundant puzzles that didn’t add much to the experience since you already knew what the solution would be because you knew the mechanics. I stopped playing a bit after the second layer was introduced but that’s just because I’ve played with my share of LEGO gears already xD
Amazing entry overall though, you can be proud:D
If you’re interested in puzzle design, I highly recommend this lecture series:
https://www.youtube.com/watch?v=oCHciE9CYfA
Thanks for playing!
That's a bit unfortunate, as the multiple layers where the last 4 levels, so you were at the end of the game.
As for the puzzles, there really are redundant puzzles. But that's because it was made for a game jam, where we made a puzzle game for (mostly) non-puzzle game players. Because of that we play-tested it a lot on non-puzzle gamers. After timing them on each level, it became clear that explaining a new mechanic once wasn't enough for them. So we had mutiple (redundant) levels to try and help that problem. Though, I'm no expert at it, so there probably could have been things to help the non-puzzle games players in a way that's not redundant to people who've had their fair share of lego gears :P
Thanks for the video anyways, it seems really interesting!
Oh hahaha, whoops xD I guess I should have been more patient…
Don’t take my critique too harshly. It’s a very good entry, so what i give feedback on is also going to be more high level :D
It's okay, dw XD
Your feedback did make me think: maybe we should have added a difficulty option. Not in a way of easy/hard, but in a way of "I've played puzzle games before or am familiar with gears" and "I haven't". Then we could just skip the extra (redundant) tutorial levels. That way the players who are familiar with puzzles can just get one tutorial(/puzzle) and move on to the complex puzzles with that concept immediately.
Definitely something we should take into account next time (as we still had enough time to add in that feature, if we'd thought of it).
Great game. Played through the whole thing and it was really fun and brain tingling.
Glad you enjoyed!
I think this one is the most complete submission to the jam, out of the web builds at least. I got stuck on one, I think it was level 7, but that's very normal for me and puzzle games like these. I was pleased to find out I could just skip it in the menu by pressing the > arrow haha. Anyway, solid puzzle game, well done.
A bug I found was that the cursor would disappear if you open the menu and then press escape (I think? I should have written this immediately after and then I wouldn't have forgot) but it would reappear if you got out of the menu or something like that. very minor bug, cool game, rather cozy aesthetic too
Hey thanks for playing!
I'm glad the skip level button came in helpful :)
We noticed the bug as well, but it was a bit to late to fix it.
But, like you said, it easily reappears, so we didn't worry about it to much.
It's great. Good art and the puzzles aren't overwhelming, so it's comfortable to play.
Thanks, I'm glad the puzzles have the right complexity!
This was a lovely puzzler! Got all the way to the end. Just enough complexity to not feel undercooked. Having to go out of a finished piece using a barely visible button and then clicking the phone to progress was a little bit annoying, but that's really the only nitpick on an otherwise fantastic entry!
Thanks for the feedback! It's definitely a reoccurring problem we should take a look at.
Glad you enjoyed the game and the complexity was right!
Good job! A lot of pretty art, an interesting mechanic and quite a few levels. I love me some gears. I could tell the music changed with the RPM result, but it always sounded so beautiful it was a little hard to tell if i had it right or not. I would suggest a little visual indicator of completion as well, which would help deaf people too.
Hmm there was a visual indicator, two actually, but they weren't in the same view as the puzzle. You could match the watch with the speed of the clock in the background and the phone would light up if the puzzle is correct. Which isn't the most clear-cut way of conveying the puzzle is solved. We should take another look at that, thanks for the feedback! :)
Fantastic job team! The artwork is great, the music and sounds suit the game. A little bit of help or instruction on the mechanics would be helpful, but fantastic game!
thank you! we'll consider making the tutorial more explicit instead of having people rawdog it lol
Best watch shop ⭐⭐⭐⭐⭐
!!!!!
(^◕.◕^)
This was genuinely such a good game and I really hope you all decide to expand it in the future <3
Glad you enjoyed it! :D
I love puzzle games but I'm not very good at them normally, this was a blast to check out!
thank you!