adorable artstyle and premise, loved it!
Team SunForge
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Hey, thanks! Yeah i've definitely come to the conclusion that the ball fall counter should have been 3. Hindsight and all. The spawn rates were, unfortunately, completely random because we didn't have the time to implement something procedural. As for the stats, defense determines how much damage you take (it gets subtracted from the incoming attack value), but the rest do nothing. Accuracy and dexterity were meant to play into a miss chance mechanic that we also had no time to implement, and charisma was always a meme stat (because fucking look at them lmao). But yeah, thank you for your feedback!
A very competent entry! I enjoyed my time with it. Start is a bit slow but things pick up after the first upgrade or two. I was frustrated by how no matter how many damage upgrades I got, I couldn't kill the base enemies in one hit, felt like artificial difficulty. Also the cowboy flipping is a bit glitchy when aligned with the mouse vertically. But all in all good arcade fun!















