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Team SunForge
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The Spectral Express is a train driving resource management game with ghosts!
Your goal is to travel from town to town, pick up any ghosts whose payment you deem acceptable, and deliver them to their destinations so that they may fulfill their unfinished business.
The gameplay is inspired by The Legend of Zelda: Spirit Tracks, with the resource management added in as an extra challenge layer. Keep track of your coal, water, consumable items and upgrades, as well as the time limits of your ethereal passengers; they only have a limited time to get their regrets eased!
https://team-sunforge.itch.io/spectral-express-alpha-driving-demo
Hey, thanks! Yeah i've definitely come to the conclusion that the ball fall counter should have been 3. Hindsight and all. The spawn rates were, unfortunately, completely random because we didn't have the time to implement something procedural. As for the stats, defense determines how much damage you take (it gets subtracted from the incoming attack value), but the rest do nothing. Accuracy and dexterity were meant to play into a miss chance mechanic that we also had no time to implement, and charisma was always a meme stat (because fucking look at them lmao). But yeah, thank you for your feedback!
A very competent entry! I enjoyed my time with it. Start is a bit slow but things pick up after the first upgrade or two. I was frustrated by how no matter how many damage upgrades I got, I couldn't kill the base enemies in one hit, felt like artificial difficulty. Also the cowboy flipping is a bit glitchy when aligned with the mouse vertically. But all in all good arcade fun!
















