Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Back Cat's EscapeView game page

A game for the GBJAM13
Submitted by jf72 — 3 hours, 45 minutes before the deadline
Add to collection

Play game

Back Cat's Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Secondary Theme Interpretation#323.6473.647
Quirkiness#713.2943.294
Gameplay#952.6472.647
Gameboy Soul#1033.2353.235
Overall#1072.8432.843
Soundtrack/SFX#1381.9411.941
Graphics#1472.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
You play as a black cat. You find yourself locked inside a cave. Time is as important as your life. The wheel of luck (or misfortune) appears regularly... Will you find the exit?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice start and game idea, and the theme is captured really well.

Submitted

Neat prototype! I like the fat cat turrets. Congratulations on the submission!

Submitted

This was fun! I liked the fact that you could get good at landing on what you wanted. The maze itself was maybe too long? Thanks for the game!

Submitted

The wheel-spin popups are kinda disorienting imo. I couldn't quite tell what triggered them (or there was even a player-visible cue).
Though I kept making the enemies bigger as I went, which was amusing.

Submitted

I think I found a bug where I can move while the wheels are spinning X"D

probably I could complete the game while the wheels are spinning XD

tho I can't remember the whole layout of the map

Submitted

I missed the restart when dead, I didn’t know the what the F is doing, but I liked it.

Developer

Hello everyone, thanks for your feedback. It's true that I should have given a minimum of information on the wheel!
The F+/- increases or decreases the shooting distance.
The S+/- increases or decreases the movement speed. 

The T+/- adds or subtracts time. 

The arrows reverse the controls.

Submitted

Great concept! I got confused by what everything on the wheel did and missed some feedback on enemies, damage and such, but think this concept can go pretty far!

Submitted

The wheel was a really great way to interpret the secondary theme! I don't think I understood everything on it but I had some fun regardless

Submitted

The concept of the roulette seems incredible! It even makes me want to create a game like that.

Submitted

Conceptually this is a very fun idea. I wasn't quite able to escape the maze, but I did give it a few good attempts. As a proof of concept, I think that it generally does the job. Though I'd say there are three big weaknesses:

  1. Having a little more clarity on what the wheel does would have helped. I was able to pick up at least the general idea after a few attempts, though bullet adjustments seemed to affect both me and the enemy, so I wasn't really sure what to take from it.
  2. Probably my biggest issue, I don't think the wheel effects were quite as fun as a concept like this needs them to be. The controls changing were my favorites, but the time/bullet effects mostly only really served to give more or less time to escape. I think if the unlucky wheel effects were approached from the philosophy of creating more problems to deal with rather than strictly shortening the journey, it would've been more exciting. As of now, it does feel almost entirely like luck/wheel timing exclusively dictates whether or not you can even win, which is why I've ultimately dropped it.
  3. More variety in the level design also would have helped, most of these areas are either hallways or big rooms with enemies placed in very expected locations. With a game jam there's obviously going to be limitations with how much can get done, but I think that for example, having enemies that only shoot in one of eight directions, and/or an enemy type that moves back and forth a specified direction, would have given a little more flexibility for a more interesting maze layout.

Overall, I had some fun with it, I think for what it is it's decently enjoyable.

Submitted

So, Im gonna be honest, i have NO idea what the spinning wheel does.  the +t adds time i think, but no idea about the rest.  I didn't seem to be able to kill the spinning (frogs?).  Lastly, there needs to be a way to restart after you lose.  Having to refresh the page to retry was a bit awkward


I think the Idea had a good start (a Maze that has luck mechanics built it), but it needs to be fleshed out a bit more