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Nice work! I like the idea of throwing the weapons when they’re out but it was too slow/I’m not good enough at leading the target to actually hit anything. Not sure what was happening when the yin-yang symbol encompassed everything (also didn’t like the high contrast spinning, it kinda hurt my eyes, along with the checkerboard floor).

I got into a state where a gun was attacking me but there wasn’t any enemy holding it, and even though the doors looked open, they were blocked.