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(+1)

the thing I liked the most is how every animal is animated differently, I loved the fox jump, truly, also I have a lot of respect for isometric maps rather than just top-down, I wanna learn that.

At the start I didn't really understand what I was doing or why I was doing it, after a couple nights I still didn't understand, but I didn't care at all, it just felt good :)

turn based took me back to FF9 with the time bar thing, if that was your inspiration, I respect it, very polished.

good one!

If you want to learn isometric maps, I'd say start here.

I was surprised how easily it can all come together. I just started dabbling with it a few weeks before the jam.

I haven't played FF9 specifically, but I have played a number of Square's games that included their ActiveTimeBattle system which I personally find more engaging than just taking turns. So yeah, that inspiration was there.

As far as the character's motivation... I haven't quite worked that out. It's something I'm still struggling with because I think I still want to work on this project after the Jam and "make forest big" isn't really compelling enough.

Thanks so much for all the feedback. Much appreciated.