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Goblin Dunker 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness! | #4 | 3.900 | 3.900 |
| Horniness! | #9 | 3.000 | 3.000 |
| Game Feel! | #9 | 2.300 | 2.300 |
| Harmony! | #9 | 2.800 | 2.800 |
| Overall | #9 | 2.567 | 2.567 |
| Fun! | #10 | 2.200 | 2.200 |
| Theme! | #14 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you get any significant work done before the jam? If so, please tell us.
i discovered this jam late; and so i did everything in the last 2 days XP
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Comments
Quite impressive for a two day project ! Not my cup of tea kink wise but I liked figuring out how the machine worked and I think the goblin art is real cute. I do wish there was maybe a second sprite so there was a reaction to the filling of the tank as it felt a little sterile to me as is, as well as some noise/music to make the machine feel more alive. I think the 2D and 3D assets could be made a more harmonious with either similar texturing or colors.
Overall, given your late start I understand why these elements weren't included, but I do think they would make the experience more fun. With how smooth everything ran I would have loved to see what you could have done if you had found the jam earlier ( ᵕᴗᵕ)⁾⁾
Interesting little game; really impressive for 2 days of work!
Took me a bit to figure out how to activate everything and get the ball rolling. Not really my cup of tea as far as subject matter, but I can see more being coming from this as a base!
Impressive work for 2 days, I agree with the other comments that the interface was a bit overwhelming. I personally would have put the UI elements grouped in order of when they needed to be pressed to reduce the amount of hunting for the next button/switch. I like that you can do what you want or follow the requests of the volunteers.
Incredibly functional and honestly even slick for only two days of work and such a complex UI! I actually think I liked it better being dropped in and having to figure out how everything worked than if there had been a tutorial to hold my hand. I think a score system based on how good you were at the order of things would be a fun addition, and some industrial SFX as the tanks come in and the hoses and valves operate would be a nice touch if you keep working on it. But even just as it is it was fun to play around and make things happen!
a bit of a scary game with all the knobs and things to lift and push. Glad it didn't have a fail state i would be so scared of a machine like this breaking because i forgot to toggle something off before toggling another switch on. Definitely unique
Definitely was overwhelmed by the interface, and wish there was some sort of audio feedback to help guide things. Once I got the hang of it though it was quite fun to peck at the different controls like some sort of horny old timey telephone operator, and the animations are lovely. Also - insane result for two days work?? That’s worth commendation on its own.
The interface was a bit much to look at first time, but relatively a simple premise.
Really like the graphics.
The controls took a second to get the hang of. I do wish it had music. If it does I didn't hear it. I liked the game.