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Lost and Found in the Town of Pound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horniness! | #1 | 4.455 | 4.455 |
| Game Feel! | #1 | 4.273 | 4.273 |
| Harmony! | #1 | 4.545 | 4.545 |
| Fun! | #1 | 4.455 | 4.455 |
| Overall | #2 | 3.894 | 3.894 |
| Uniqueness! | #6 | 3.455 | 3.455 |
| Theme! | #7 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The merchant in the town has lost contact with his resource supplier, having had no signal from her in some time (does this actually make sense? who can say)
Did you get any significant work done before the jam? If so, please tell us.
The player character sprite is based on some practice pixeling I had been doing slightly before the jam, and the dialogue system is based on ones I've made before, but everything else was made during the jam!
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Comments
Really solid little adventure, the writing is really witty and the sprite work is both super cute and hot (I can't get over the tiny one pixel tit/dick bounce, that's nintendo polish level of detail), the music works well with the overall look without getting too repetitive. Gave me a good laugh about a situation that's been stressing me (and I'm sure a lot of us) out so honestly I couldn't ask for more !
I noticed a few bugs but it kind of helped me since I suck at rhythm games. I also took a second to understand how to go back to town/how to equip stuff but the rest of the tutorial made sure I actually knew what I was doing so I might just be a little slow. Overall both didn't impact my capacity to enjoy the game so great work overall d( ´ ▽ ` d )
Ah, a fellow pixel jiggle connoisseur I see! In all seriousness thank you so much, I felt solid about the writing but I was worried it might drag on too much in the scenes towards the end. I tried to cut stuff over and over but it always hurt the pacing too much, so it's really nice to hear good things about the end result.
No pressure at all but if there's anything that you think could be done to make the rhythm game bits friendlier to you please feel free to let me know! I was aiming for more fluff than challenge with them so I'd be happy to make some adjustments to make them more accessible, especially since I'm hoping to add more now that the jam is over. Cheers and thanks again!
Incredible work all the way through. Art, animations, game feel, music, and story. I love that you took the opportunity to write some commentary on recent events in nsfw gaming. The sex scenes were delightful and I really liked the character designs.
Thank you! I had meant for the story to be much simpler but with everything going on at the time that idea just hit me like a brick early on and I was excited to try and make a game with something to say, even if (maybe especially because?) the game itself is so silly. It's meant a lot to me that it's landed like it seems to have for people. And it's also meant a lot to me that the sex scenes have gotten such a nice response because hrrgh figuring out how to get them to work almost did me in lol. Thanks again for the kind words!
this was awesome! great cutscenes. cute characters. i like that i'm encouraged to equip a buttplug if i want to double-jump.
overall amazing job
Yesssss originally I had just intended to have a little charm system like Hollow Knight and then I got the idea for the, uhhhm, slot-based equipment and I couldn't help but run with it. I'm happy you had a good time and thank you so much!
I haven't played much, but it's been extremely fun, kinda nostalgic, and very hot! I'm recommending it to my friends!
Aww, thank you! That means so much that you want to share it!
Very nice retro game, with super cute art and great controls. I'll admit after finishing off my Morning Wood I didn't know how to get back to town, and didn't know about the equip section at first after buying my vibrator so I thought it didn't work, and when I did get it I tried using it on the last boss and nearly killed myself XD
That was a stressful last boss at 10% hp haha
Excellent stuff! Only thing I wish you could do, or that happened, was after saving the people you got them in town and could redo their sex scenes as like a gallery option.
(also I got double jump at the end and I think I dropped off the map in town on the right side haha)
Ooh that's a great point about how there's no direction to equip the things you buy, it seems so obvious but I had never thought of that! A gallery was always in the plans I just couldn't get it done in time, but that's planned for some post jam fixes (along with, you know, making it so you can't jump off the edge of the town area /facepalm). Thank you so much for playing and commenting!
Oh this was delightful. Surprisingly tight platforming, some wonderful animation work and a good message to boot. I ended up playing this with my partner and we both laughed out loud several times. I was surprised there was never really a fail state you could get into, and it would of been cool to have some hints as to how to get the achievements (the only one I managed was “A-hee-hee!” and that was entirely by accident) - but honestly this is a really complete feeling and fun product, especially for the timeframe!
Aww, thank you so much! Honestly just hearing I made you both laugh out loud really made my day. And I'll level with you, there are only two achievements you can actually get because I forgot to add more until it was too late lol (the other one is equipping a specific combination of items from the shop). I'm still happy somebody found at least one though! Especially because that one specifically was a bug I thought was funny and so I left it in.
Well that was fuckin' weird. Good job!
Yayyy! I can't imagine myself ever making anything that fuckin' weird wouldn't be a great compliment for. Thank you!
A nice little adventure game! I like the animations in the sex scenes!
Oof, more than any other part those animations almost did me in. I tried at least six different approaches before I found a style and a workflow that I could handle, but once I did they were really fun to make! My original plan was also for there to be more than twice as many as there are now, if you'd like to laugh at my adhd game dev hubris.
Thank you so much!
Hubris is a core part of game development!~
I absolutely love this game. I wish I could give it more stars. With the double jump I hopped over the wall in pond town and soft locked the game (after beating it. Best ending ever by the way and I am not just talking about the sexy over sized demon ;).
Ohhhhh yes that double jump break makes total sense whoops. I never made it back to finish the town room so I overlooked it! (That's also why the background is so ugly and the shop is just a blank square)
I'm so happy you reached the ending and liked it! I got the idea in the first week and I was pretty uncertain I could get it all done and have it come even close to how I imagined it, but it sounds like maybe I did okay. Thank you for playing and commenting!
Cinema \o/
There is a lot to love from easter eggs to overall gameplay story and pacing.
Thank you! I set out to make a simple tiny platformer I could goof around with and ended up with the most complex story I've ever attempted so...pretty not shocking for me actually lol