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A jam submission

SkyForge ConsortiumView game page

A stacking game with a cyberpunk twist.
Submitted by MadLeap Games (@MadLeapGames), NickAlvesX, Edmilson | Dimi, Vinny (@viniemferreira), Grodar — 1 day, 1 hour before the deadline
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SkyForge Consortium's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#44.0774.077
Graphics#64.3854.385
Audio#94.0004.000
Controls#124.0004.000
Overall#133.8463.846
Accessibility#143.5383.538
Theme#363.7693.769
Originality#863.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Game Description
A block stacking game with a cyberpunk twist.

How does your game tie into the theme?
In SkyForge Consortium you assemble vertical habitats for humanity’s expansion

Source(s)
N/A

Discord Username(s)
vyrkhan

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

This was so good! Art is phenomenal, game play is easy to grasp and the sound FX are excellent. Only gripe is that I wanted to be able to replay only the level I was on when I failed, instead of getting yeeted back to the beginning. Great job! This is a really polished experience.

Submitted (1 edit) (+1)

Brilliant entry that shines by its simplicity!The main mechanc is simple yet very fun, and wrapped in an all-around excellent presentation, even in the subtle details like UI or the satidfying squish and blocks land on something.

Amazing work!

Submitted(+1)

Great core mechanic!

I like how you made it more interesting by swinging and manipulating gravity, that is nice design to twitch the core mechanic of the game

I like that you wrapped game with some lore and world narrative, that is something that always make game much better :D

To improve I would add possibility to repeat the level instead starting from beginning and some button to restart level so player won't be waiting to be "dead" :D

Just good job and congratulations on your submission!

Submitted(+2)

I'm so impressed at how polished this game is for such a short period of time! The art and animations are amazing, and you really nailed the satisfaction you get from getting a perfect drop. It's a simple game, but the varying gravity levels make the difficulty just right, and I couldn't help but keep trying to get as far as possible!

Developer

Thank you! I'm glad you like it o/

Submitted(+1)

The graphics are super neat and cohesive and I liked the progression created by each level having its own palette.I also really liked the detail of the gravity being different between levels.  Personally i struggle a lot with stacking games where the blocks can tip/knock on eachother so it was nice experiencing the genre without that. I still took quite a few tries to get past the second stage lol, so for that think it would have been nice to have a level select. Cool submission!!

Developer(+1)

Thank you for playing it! ^^ 

Submitted(+1)

Absolutely stunning work on this one. From the opening screen alone, you’ve set the tone with some seriously slick visuals. That whole neon sci-fi aesthetic is nailed perfectly, with those towering, glowing cityscapes giving proper high-tech energy. The crisp colour palette and lighting shifts across planets make each zone feel distinct and fresh. Massive props for that polish.

Gameplay-wise, the core loop is instantly intuitive and satisfying. The crane system has a nice bit of weight to it, and the way the modules stack gives this lovely tactile feel. It feels controlled and thoughtful, with each level asking you to push your limits just a little more. A real test of focus but never punishing.

Really loved how ‘Expansion’ ties into the whole concept too. You’re literally building upwards and outwards, extending structures into the skyline and across new environments. The change in settings keeps things feeling fresh as the scope of your task widens. As for the Autumn theme, the reddish Martian zone delivers on that seasonal tone with warmth and style, giving the game a little extra flavour.

Also, quick shout for the sound design. The subtle ambient beds and those crisp mechanical clinks on placement really anchor the atmosphere. You can tell thought went into each layer, and it helps the gameplay feel grounded.

Loved this. Quietly elegant and just really well put together.

Developer(+1)

Thank you so much for the comment! I'm happy that you liked it, it was fun and challenging to create the art for this game and I love adding some atmosphere to games so it's good to know that these attempts were successful xD

Submitted

Whatever it is you’re doing, just keep doing it!

Submitted(+1)

The strengths here are your attention to minute details. The whole concept is very simple, but it is executed masterfully. For example, the perfect alignments sound effect and visual effect really adds a lot to it and makes it feel really fun to learn the gravity of levels and get good.

Also yeah, getting 8 perfects in a row is a RUSH 

Developer(+1)

Thank you! At some point I was testing the game so much that I was reaching 100% a lot of times lol

Submitted(+2)

Even though the concept remains basic, it has been superbly executed. Easy to learn, the level changes spice up the experience. It's very much in the spirit of 80s new wave, which fits the game well. However, I managed to place buildings edge to edge, and let's just say that watching them tip over into the void would be so much more fun.

Developer

Thank you! I'm glad you liked it, it was a cool (and hard) exercise for us to stick with a basic concept and try to add some flavour to it.

Submitted(+1)

Simple concept, but executed very well! Simple to play and quite addictive, different gravity forces keep things interesting! Also a big fan of the aesthetics!

Developer

Thank you very much, Sloth!