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A jam submission

The Confused HorseView game page

Get lucky with your rolls to advance!
Submitted by ReoAubian, Shawny193 (@Shawny193_) — 11 hours, 51 minutes before the deadline
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The Confused Horse's itch.io page

Results

CriteriaRankScore*Raw Score
Secondary Theme Interpretation#363.6143.614
Graphics#434.0234.023
Quirkiness#593.3863.386
Gameboy Soul#853.4553.455
Overall#1012.9362.936
Gameplay#1441.9321.932
Soundtrack/SFX#1571.2051.205

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
This game recreate our childhood's memory of being unlucky while playing the tabletop game "Jeu des petits chevaux". To win the game, the player must obtain the exact number entered each time in the box, and a 6 to get to the cut.

The game experience also draws inspiration from the "confusion" status of turn-based J-RPG games where you lose the control of your character and pray the luck is in your side so they can attack the enemy.

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

31 rolls here! I loved the visual style y'all went with here but I wish there were more mechanics to round out the experience—after the first two rounds I started to expect that there wouldn't be a fail condition. Thanks for making and sharing your game.

Submitted(+1)

I finished the game in 15 rolls. I love the pixel art of the game and I love that the design of each monster is based off the number you need to roll to beat them too. Very charming game.

Submitted (1 edit) (+1)

Nice graphics, and on point thematically. Sound would have been nice, as well as some more gameplay than hitting A on repeat. There needs to be decisions to make gameplay feel satisfying. Thanks for sharing your creation.

Submitted(+1)

42 rolls!
Nice graphics, the biggest problem of the game imo is that there's NO gameplay. I don't think hitting a button to roll a dice can be passed as gameplay. I think you could've been a little bit more inventive in this area. 

Submitted(+1)

I really like the graphics and it feels like a Game Boy game, but I would have liked to have a bit more influence on what’s happening

Submitted(+1)

Any comment on the gameplay would really be beating a dead horse, it's a solid proof of concept but needs a bit of fleshing out so the player can feel like they actually can make a difference. The game looks great, solid character design and overall polished presentation. 

Submitted(+1)

Those characters are fantastic! Gameplay is a bit lacking though. Maybe add a few other elements to allow the player to interact in some way. Nice work!

Submitted(+1)

I really enjoyed this as a great implementation of a super straightforward game. The character designs were so great, I loved how the monsters look like the numbers!

Submitted(+1)

Cute game, got it in 36 rolls with a one-shot on 5. I love how the enemies all looked like their numbers!

Submitted(+1)

Luck was on my side until I reached the last enemy. I had so much trouble rolling a 6! What bad luck! I rolled the die 50 times in total, and more than half of those rolls were trying to get that 6 xD.

I don't know if it was a problem with my device, but I didn't hear any sound effects or music.

I would have liked it if they had included different types of dice, which the enemy could also use to attack you, or even if the enemy had their own dice to attack us with, which would add more excitement to the game.

On the other hand, I really loved the character designs.

Submitted(+1)

It took me 101 rolls.  

I think there was a good idea here, but it needs to be WAY more fleshed out.  If I had to give one bit of advice, I would say add a small sound after every miss/hit.  I was legit starting to fall asleep, and getting the same thing over and over didn't help. But I love the art, and think it could repurposed into a more involved dice combat game.  Maybe you start with X amount of money, and you have to bet on dice to do damage.  so instead of HP, you have poker chips, and after you lose you have to start over?  don't know.  I also like how each monster was shaped like a number, but not obnoxiously so.

Submitted(+1)

It's a good foundation, but I feel like it could use more options for the player to interact with it than just push the button to roll again. If there were ways for players to change the dice or ways to earn more dice or ways to take risks that would let me win bigger but possibly die then I would feel more engaged as a player.

Viewing comments 32 to 21 of 32 · Next page · Last page