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Pirates & Parrots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Style | #57 | 2.763 | 2.935 |
| Theme | #68 | 2.581 | 2.742 |
| Audio | #80 | 2.125 | 2.258 |
| Originality & Innovation | #86 | 2.216 | 2.355 |
| Fun & Game Design | #99 | 1.639 | 1.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Who is a better pal for a pirate than his parrot. A Local Co-op Game that can be played together or enjoyed alone!
Did your team create the vast majority of the art during the 4 days?
Yes
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Comments
Thumbs up for submitting. Could not finish this one - too hard for me
I do like the Pirate theme, and the idea of controlling both the characters although unfortunately the controls are very difficult for solo play, I really enjoy the art, but the gameplay itself does unfortunately feel a bit rough - I do believe that it could be made into something very fun with a bit more time after the jam is over!
Love the pixel art! Was pretty difficult on my own, and I wasn't really sure what to do or how I was taking damage. The text at the start was also a little difficult to read.
As the others said, it is very hard to play alone. The enemies are so fast you can barely let the pirate alone for a moment before he gets hurt, it would have been nice to either focus on the combat or the platforming/puzzle. Good job on your participation!
I liked the concept, but it probably would've worked better as a plattformer or with a fixed shooting angle. I would've loved space or right shift as shoot and arrow up as jump. If got very hard to play alone.
Art and music was nice.
Good link to the theme, but felt a little tricky to control. Nice job though regardless!
I loved the idea about the pirate with his parrot but the little birds enter too fast and were hard to deal with.Good use of the theme! The game felt very awkward to control since I had to change my hand from keyboard to mouse often. But well done!
I liked the game it was a bit rough to play with how zoomed in the camera felt but it was still fun all thing considered!