This was a cool idea, but it would've been cool if you actually got your party members though either an actual JRPG overworld OR a visual novel style, but getting them all at once doesn't feel like you earned them. The music that plays when you get a party member and general vibes overall were on point though, love the neotokyo aesthetic.
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This Unstoppable Boss needed more than just Me!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #4 | 4.000 | 4.000 |
| Visual Style | #22 | 3.690 | 3.690 |
| Audio | #23 | 3.095 | 3.095 |
| Fun & Game Design | #25 | 3.238 | 3.238 |
| Originality & Innovation | #32 | 3.143 | 3.143 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's Connor, god gamer; there's a boss. He has to beat it!
But he can't do it alone...
Did your team create the vast majority of the art during the 4 days?
Comments
Thank you! The battle style is a mix of chrono trigger and old school phantasy star JRPGs. I agree you recruit the party members a bit quick, and on reflection the overall flow of the story is a little disjointed! If each person had a chapter and there were dialogue choices I think that would go a long way to improving that section!
I liked how every character is useful it his own way and team up very well with all the other characters, that was a really good design, good game!
Really fun story and the hype moments near the end were awesome! Art and audio were great too, especially like the super saiyan Connor and how the aura was animated.
I saw your comment on Macacrew about "secret sauce" and I think specifically for this game, some attack animations would've added more impact to using them, and a "typing" sound effect or something of the sort when the dialogue boxes appear could fill out the audio when characters are talking. Nonetheless I really liked what it already had like squash & stretch, camera shake etc.
Thanks! I appreciate the kind words and constructive feedback!
I agree there's a lot that can be improved when it comes to game-feel. I already squeezed so much in and spent a lot of time making sure what existed was stable and bug free that there wasn't enough time to get everything I wanted into the game. The usual jam excuse xD
Love the Art and audio selection good job on the game really enjoyed it :D
That was very cute! I would have definitely like a bit more on the JRPG side but that's just my taste, the visual novel works super well and the art is great. Good job!
I enjoyed the JRPG aspect of the game, and the overall look of it, well done :D!
Thank you thanks for playing! All style points go to Morphy who did the art https://www.instagram.com/q.morphy.q
Thank you!! Yea if I had more time I would have liked to have fleshed out the mechanics a bit more but yea my priority was the narrative and making sure the hype moments landed (and bug fixing. I really tried to get this bug-free so nothing spoiled peoples experience)
Also yes you have noticed my eternal shame. I initally set the game resolution with the JRPG combat in mind but it's too low for the lovely art that Morphy was making. I am going to do a higher resolution release after the jam is over that does justice to the art pieces
i really enjoyed playing this JRPG puzzle - especially because i got to recruit all those pals! btw, really nice work on the character artwork! ❤️
Thank you thank you, all credit on the artwork goes to Morphy please check him out! https://www.instagram.com/q.morphy.q
My first ever Visual novel and i will say cool short story and the rpg was well done everybody had his role
The music and portraits with the dialogue was very fitting :thumbs_up:
W entry
dude this was so fun! while the gameplay is quite simple (i'm not even sure if you can die) it's so charming and filled with such positive hype vibes! and it also looks great! love it!






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