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Balloon Donut Delivery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #11 | 3.300 | 3.300 |
| How well does the game fit the themes? | #16 | 3.700 | 3.700 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #17 | 2.700 | 2.700 |
| Gameplay | #20 | 2.600 | 2.600 |
| Overall | #20 | 2.920 | 2.920 |
| Audio | #24 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Less than 3 hours
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Comments
Unforgiving, but nice! I feel like the big problem is the fact that it's hard to tell where you are (I guess mostly due to the shadow disappearing), the controls didn't feel too much of a problem.
Nice looking game and nice idea but controls are a bit too hard (or as someone mentioned - it is hard to get a grip of where you are in the 3D space). Good effort and great work given the time fram!
Hey all, i replied in another chat (game page) prevously also. Thanks for playing out and rating/comment.
I agree the controls are very hazards right now and not much balanced, and not much playable content there and moving is frustrating - but that's more likely what to get just in couple of hours. The idea/purpose were to make things to work in 3 hours based to theme and for the overall concept about balloon aircraft.
There were about 1,5 hours left when i was ready to proceed to the actual objective (win/lose condition) and instructions / audio setup and so on. Not sure if have time to edit controls better / edit game afterward.
Playing the game - and crashing the vehicle right before the goal etc. - indeed feels like a kind of rage game. The atmosphere takes also in there somehow. I just decided to leave it there because trying level and mission felt engouraged enough. So yeah there could be also potential to place this game project into a "foddian" - genre.
I used chatgpt to provide scripts, so it would be possible to make whole new game mechanics for the idea just in 3 hours. Graphics i made using Tinkercad. Crosshair/dot shadow mark would be quite easy to make. Balloons also lose air shortly which makes aircraft lose uplift force all time due to that but that's also creating more challenge while not much more other challenging content in the game.
Wow been some cool 3D games in this jam, I don’t know how you do it in short space of time, cool idea, struggled with controls but I got used to it, it’s more the perception of where you are, maybe a crosshair under you would give a better sense of location.
I found the controls too hard to really get into the game. The concept is a nice idea
The balloon seems very hard to control. The last comment got me googling "Foddian game" too and I think I'd agree!
Maybe it's just me but I find this very challenging, it picks up speed so quickly. It's fun, though! Like a Foddian delivery game.