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(4 edits) (+1)

i like point and click puzzles and this concept of switching between different pals in your team to solve specific problems with their strengths is a nice leaning into the theme. the designs and unique abilities are distinct and charming and i understood how to use them pretty easily. connor with that nonchalant expression paired with his ability to read "just welsh" gives off a done with this shit aura which is amusing with everyone else clowning on his language. i also liked the detail of mouse saying she's unable to reach the book in pete's room. the animation on the first skelly is particularly cute, having both a bouncy chatting anim and an idle.

i like that the pause button exists and that it turns into a [..] during wait times, but the wait times are rather slow... panning over the room every time was quite tedious, i think you could cut down most of these transitions by like half and it'd feel much nicer to play. but i'm glad the game doesn't make you repeat dialogue all over again if you click on the same character again, feel like that can be easy to miss in these short timeframes. sometimes the character i'd select would bug out when i selected an object and it acted like i'd selected someone else, which was a bit of a problem in talking to the demon guard since i'd already tried talking to it with pete and ended up having to try each character with it until it bugged back to pete anyways?

there were some interactions that felt like a missed opportunity for a dialog, like pete the rizzler having things to say about the things in his room since he'd been there the whole time, or a comment on using shears on the door as i tried to poke its eye out, or the demon guard not being afraid of little 'ol mouse even if she wasn't the solution there, or connor still acting like bubi's biggest fan when you get to interact with him, though maybe the game had just bugged out on me and i'd missed them. but i understand you must've run out of time by the end of it. nice work putting this fun little concept together which feels like more of a complete package than last year's all on your own.

btw your thumbnail is probably like that on purpose and it is a vibe but i do wonder if you'd manage to attract more downloads if you managed to convey a bit more about your game than connor's dead stare lol.