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Multi-Pass's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #101 | 3.178 | 3.333 |
| Soundtrack/SFX | #106 | 2.606 | 2.733 |
| Gameplay | #116 | 2.415 | 2.533 |
| Gameboy Soul | #123 | 2.924 | 3.067 |
| Overall | #137 | 2.458 | 2.578 |
| Quirkiness | #154 | 2.034 | 2.133 |
| Secondary Theme Interpretation | #155 | 1.589 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The player is trapped in an ongoing assortment of trap rooms.
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Comments
The title screen is spoiling the end of the game! ;D It was not so easy because of the strange hitbox of the hero.
art is good. controls are a little loose, room for tightening them up.
encountered the freeze bug, but mashing the buttons did indeed fix it (as per your description)
nice work!
Not easy but super cool, really fun to play and I like the art style.
Like the sprite of the player character. I softlocked the game and couldn't respawn
who put those computers there ... messed up
Very very floaty.
And yeah, the art is great!
But the game is buggy and I even had a soft lock.
Interesting game, the gameplay was fun but the levels felt a bit too easy, where I didn't find the use of the secondary theme in the game itself as well as the player hitbox feeling a bit too big in comparison to the art, apart from that it felt like a good game.
The platforming was a bit difficult, but the fact that you’re not forced to do the room in reverse after activating the computer was a nice QoL. Good job!
Hi! I'm hoping this message isn't too late - make sure there are only four colours on the screen at one time. This means if you are using GBStudio you should uncheck "color mode", or alternatively recolour your sprites to be the same colour as your background. Good luck!