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Nikumaroro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well the theme was used | #12 | 3.266 | 4.000 |
| Educational value | #13 | 2.261 | 2.769 |
| Fun to play | #21 | 2.449 | 3.000 |
| How it sounds | #25 | 2.512 | 3.077 |
| Innovation | #26 | 2.261 | 2.769 |
| How it looks | #31 | 2.261 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
godot
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Comments
the player cannot walk on deep water. so if you exit the raft while on a deep water tile, you'll feel stuck
It’s nice, but… how and where do you get rocks?
Hi, thanks for taking a look! The rocks spawn along the shorelines. If they aren't there on first pass, come back in a bit and maybe they'll be there. The do have a bit of a low spawn rate. I would bump it up a bit if we could.
Rocks have the “e to collect” hint, like wood or coconut?
Yep they'll give a hint. It also looks like they only show up when the tide goes out a bit. This one seemed to de-spawn when the tide came in, but it came back when the tide was low.
apparently the picture I added isn't showing up :|
No problem, I’ll try again tomorrow!