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mrnetwork

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A member registered Jun 16, 2020 · View creator page →

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The theme is “reach the limit”.

Thank you! =)

Nice game! A little short, but you can see that there was effort put into the development. =D I noticed that there are some lags when the scenes are loading… you could at least add a “loading” indicator or put a “fade out / fade in”, so as to make it clear that the game hasn’t crashed. Also it’s a shame there is no audio, it would have added a lot to the game! =)

The game is very good and congratulations for making it in godot!

A couple of notes that I think would improve the game:

  1. the colors of the menu: I would choose a color other than light grey, when it turns white you can’t spot the difference. You could also add an underlying effect (an underline, a bar, etc) or a movement
  2. it’s a little frustrating that there is no way to get out of “holes”, also I couldn’t climb diagonal surfaces (mountains, etc)
  3. I would also add music in the intro, because I didn’t understand if the game was without sound or not

I also wanted to report a bug: when the word “TOTALED” appears, the first time the game didn’t get to the summary screen, the second time it appeared after the car ended up “below the level” (glitch).

Keep working on it!

Okay, so it’s a game whose scope was definitely too large for a jam. But I can see the effort you put in, and I have to say that the result, even if “rough,” is definitely good, especially considering the 20 hours it took (I liked the water effect on the edge)! A good result for the first time with 3D!

I’m so glad you managed to complete the game! I tried to calibrate everything to fit within the “standard game time” required for a jam game. =)

Thanks for the compliments! Since I couldn’t work during the second week of the jam (family business), I made the most of the little time I had. I’m glad my commitment was noticed! =)

Nice entry, very polished! Some stars are behind the right panel, I cannot create some constellations… =(

wow, I think this is one of the best games of the jam! Truly impressive work!

Fun game, but definitely too little mana! =) I encountered a problem: when you enter the skills menu (using the TAB key), the system doesn’t pause… and you risk to die.

Nice little game. It’s a fun roguelike, but it’s a bit too difficult due to the fact that you can only shoot along the Cartesian axes.

As already said, a fullscreen button could improve the experience.

I’m so sorry about the earthquake.

I love the graphics and the concept, but unfortunately I’m testing the game on a smaller than standard monitor, and the icons are very small and the tarot card text is illegible =(

It’s a beautiful game and I think it’s very well made. Unfortunately, I won’t be able to fully appreciate it during the voting period…

Ah… the intro animations are beautiful!

Imho, one of the best games of this jam!

The language barrier prevented me from trying the game. I translated what I could from the jam replies, and the idea seemed interesting, but unfortunately, I don’t have a way to translate the in-game text…

I love the hand-drawn graphics (very nice) and the idea of ​​the 3 experiments: a good catch!

I the game could benefit from an indicator that marked successful experiments as “passed”…

And, for future jams: don’t use the ESC button when releasing a web game, because ESC is the default button in the browser for the fullscreen exit! =)

Congratulations on your first jam!

Thanks! All the ideas you’ve proposed are very good, but I had about a week to develop the main system (and had to program in the gaps between family and work), so the details and animations related to the emissaries remained just an idea on the to-do list. For the theme, I chose a less literal interpretation, as suggested in the theme description. It was a risk… and often my choices didn’t pay off.

I have mixed feelings about this game.

The low-poly environment, controls, and movement are truly excellent. Good work!

But the 2 parts “catch the spheres” and “guess the constellations” seem like two separate games that don’t fit together well.

Another thing that’s a bit confusing is the “start level” menu: there’s no indication that you’re progressing through the game… it feels like the game has only 1 level and there was a reset. You can see the “progress” only after the start, because the number of spheres to collect increases. Lastly, the color scheme is a bit “psychedelic” (not bad, but I’m not a fan of gradients made by contrast colors) and the white color of the plane wasn’t a good one: I understand that contrast was needed, but I would have used white only for the highlight parts; sometimes it looks like it’s a single block.

Anyway, I’m impressed: it’s the first time I’ve piloted a plane with a keyboard, and I don’t feel completely inept!

Thank you! I’ll try your game in the next few hours =)

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I’ve tried a lot of “curve paths”… also, the first explanation suggests that the path can be rotated… a hint? one of the “extreme point” stars? =D

It’s a good looking game and the music is evocative, but… I cannot find the moon. And I’ve tried a lot of stars. I think two things would improve the game:

  1. A connecting line between the various stars, so you can better visualize the constellation
  2. A hint (like the first star) after a few failed attempts

Also, the sound of selecting/deselecting stars becomes annoying after a while, I would have put a system to disable it.

Wonderful game! Good intro, good graphics, good story… I too found myself stuck with the guitar problem, but this certainly doesn’t undermine the quality of this game! Good job!

Thank you for playing! I understand the struggle for the recruitment refresh, during the test phase I’ve set the refresh every 7-8 seconds, so I thought 15 seconds would be enough! I should have left the default setting at 30 seconds… sorry!

I think it could be good for titles!

Good game and great improvements since the first version I tested! Good job! In the first version, I’ve unlocked a lot of moves… in this version, only 2 =P

Imho, best game so far. Very fun, very addictive!

Good job =D

Pro:

  • the “fame” concept is very good
  • the missions core-loop is nice

Con:

  • the different quality and resolutions of the images create a “not-so-looking” style
  • the keyboard controls are clunky and even the “easy levels” are though
  • the font is quite difficult to read

The game is simple, but fun. Well, there’s a bit too much randomness in some cases… but maybe I’m just unlucky. =D

I’ve played similar games while ago and your game made me laugh. =) I had some trouble reading the story, as the text on a couple of screens ended up under the button or below the bottom of the screen. It’s a shame, because the story is very nice!

Thank you for your detailed review! I know I didn’t interpret the theme ‘stargazing’ literally, but the game’s idea came to me while reading the description: “The theme does not have to involve literal stars. Stargazing can also mean seeking fame, discovering talent”… =) I knew it would be a bit of a gamble to go for a more metaphorical interpretation, but in the end, what matters is the fun part! =D

Thank you! I tried to find a font that was both readable and in the medieval style I was trying to create… I know I didn’t quite succeed!

I like this game! The hook perhaps requires a little too much precision, but the core loop is fun! Good job!

It’s a very fun game, despite a few bugs (I placed the ladder in the wrong spot and couldn’t get back down =D ).

Great take on the theme, and definitely a lot of fun! I would have preferred being able to move the cursor with the mouse, but it’s still fun with the keyboard! Good job!

… I’m an idiot. =P

The idea is really nice, and the various “constellations” made me laugh.

Good game! =)

A nice puzzle game, quite challenging. Not bad! Good work! :)

It’s not really my kind of game, but the concept is nice. Imho, games like (without a clear “objective”) this rely on visuals and effects.

You could add differences between the stars (colors, sprites, etc.), effects on the connecting lines… or, as others have suggested, a database of constellations to recreate!

The game is quite fun, the atmosphere works really well, and the audio does a great job of helping with immersion.

I think there may be some UI bugs. I have the impression that the panels containing the questions are hidden, while the buttons remain clickable. After clicking them, and hearing a beep for the first time, I started seeing the prompts and the “results” overlapping each other.

The core idea is nice. I think the game could benefit a lot from focusing more on the story (maybe with some “hints to discover”) and less on “X random events”!

3rd constellation, the center star and the rightmost one. The moving clouds don’t let me complete the stars… =)

Nice game, very enjoyable. Some stars are tricky to reach, though…