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CHAIN REACTION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #23 | 2.665 | 3.125 |
| Visual | #34 | 2.878 | 3.375 |
| Enjoyment | #34 | 2.665 | 3.125 |
| Overall | #39 | 2.558 | 3.000 |
| Creativity | #44 | 2.665 | 3.125 |
| Theme use | #58 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unfortunately not my style/type of game, but i still have to admit there's a lot of logic behind all of this, nice work!
Great game, fast-paced and dynamic.
The best deckbuilder I've tried in a few months
It all looks very nice; at a glance, it seems like asset flipping—or reusing something pre-made and trying to shoehorn it into this jam. I can't quite see the connection to the theme.
The game was made from scratch in Godot, all the art assets graphics/music are from the asset store(s) and are credited inside the game. The idea behind the game was to max out damage with combos with the limited card slots you start with, each boss you unlock an additional slot to create more powerful combos and here comes the "to the limit" theme -- hope it helps and thanks for playing my game!
The idea is nice and I enjoyed it, but you can feel it was developed using AI =(
Fair critique, still happy that you enjoyed the game tho! (Maximum Drilling was a blast :D)
thank you!
Amazing music
Thanks, kudos to the author https://opengameart.org/users/subspaceaudio !