Play game
Pints for Pals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #35 | 3.105 | 3.750 |
| Fun & Game Design | #52 | 2.760 | 3.333 |
| Theme | #61 | 2.760 | 3.333 |
| Visual Style | #65 | 2.588 | 3.125 |
| Audio | #109 | 1.242 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to reach Lost Bar, by placing the 7-11 closer to it, but you need the "ressource" Pals, to get there. To get more Pals you place the Van Gang close to the Skyscraper Buildings. Basicly you start at Daps, get your Friends together, have some breaks at 7-11 and go to Lost Bar to get some drinks! :D
Did your team create the vast majority of the art during the 4 days?
Yes
Leave a comment
Log in with itch.io to leave a comment.




Comments
I want to thank everyone again for testing the game :) i probably will rework the whole game in unreal engine instead, im way more comftable with that :D and than slowly add more mechanics and redraw the assety by myself. Also i want to add funny lil animations into it :D like a Uber Eats driver picking food up at dabs xD
yoo, RV trip: The Game!
lovely concept, I enjoyed the puzzles and had fun optimizing my path, but I wish it was a bit harder/longer, ended the last level with 116 pals to spare lol
Haha thank you for playing, you we're Not supposed to remove the 7-Elevens behind you xD thats an exploit i couldnt fix on time xD but Happy to hear you Had fun xD <3
immediate impression was that everything feels too small on the screen including the ui, looks awkward and a little hard to process what i'm looking at. i spent too long fumbling around not knowing what to do before consulting the description and then i was still confused..... eventually read enough comments to clue me in and the puzzle system does seem interesting. feel like with some workshopping you could come up with a theming that feels more intuitive for it but of course this is the nature of jam ideas sometimes. it does make me wonder how you got to it though, was it chaining mechanic first or idea of bringing pals to the lost bar? there is a nice motion on the getting rid of structures the way it wobbles, seems like you intended to have more of that kind of feedback throughout, but it's nice that there's a bit of something still there.
it turned out to be rougher than i wanted to bcs of the time, and im not used to programm in godot, i usually go with unreal engine but since it cant export to web i wanted to use godot this time ... found out at the end c# godot cant export to browser aswell x.x i thought about the theme first, but i wasnt sure if i go with "Pals" like friends, mouse and co. or go with palworld pals^^
So, I'll get the bad stuff out of the way first. I didn't understand what to do until I read the the instructions in the game description. No music is really bad, even a simple track would have elevated the whole experience. Besides that I don't have any complaints. It's a good game with good puzzles. I wish there were more but those that were there were interesting. I don't know it it was intentional but I could just keep selling previous 7/11's after I had placed new ones so it made it a little easier XD. Besides that this is a great base to expend on. Good job.
Thank you very much! i know, its kinda hard to get at first even tho there are not many options xD i wanted to make everything clearer with more animations and assets, like when you hover over the houses, you will see the pals with a +1 or something^^ At one point i was split between, make the placement, which is the only mechanic more enjoyable with those animations or put music in :D I wish i were able to put more levels in ^^ i think ill continue working on the game or remake it in unreal engine, since im more used to it than Godot. About the exploit ... i know, i hoped no one will find out since i wasnt able to fix it fast enouth xD But again thank you very much for playing! And all the mentions points are totally fair :D
Love the puzzle concept and the art. With a few more building options it could become quite a solid idea.
I think there might have been a little oversight though since you can basically cheat your way through by alternatively placing the next seven eleven and removing the last one to recover it's cost. <3
thank you very much for trying :) jeah i wanted to add another mechanic, where youre not allowed to place a building, if fans are around, the only thing you can do is call for mayline so she takes care of the fans xD Im aware of the exploit xD i hoped noone will find it or use it ^^ but it was to complicated to remove before the time run out ^^
Very interesting puzzle game, it took me aittle bit of effort to understand how to play but once i did i played through all the levels, great job
thank you very much for testing i much appriciate it :) where you select the buildings there is a lil describtion, and aswell on the game page and the submission page. but i totally undesrstand why its hard to understand at first ^^ i wanted to make it more clear trough more animations and stuff but i wasnt fast enouth ^^
Very nice puzzle game :D I enjoy some puzzle games. I would have love to zoom in to see the sprites better and stuff but thats just me being a visual nerd.
Absolutely true ^^ i wanted to add more mouse controls, like zooming and moving the camera. but i was like " i have to make the placing the good as possible", since its basicly the only thing you can do xD but its hard to make everything i wanted into the game in the given time xD the Grid and logic took the most time ^^ but thank you very much for trying and commenting :) much appriciated <3 happy to hear you liked it :D
yes the grid logic was very nice! i rly liked it! I hope you plan to expand on this game, i would love to see how it would turn out without a dooming timelimit.
messages like this keep me motivated for sure! despite knowing i have less than everage revies wich means i loose like 33% of my ratings ^^ but fr it motivates me thank you very much !
Got kinda confused, but when i went to the comment section i discovered that the camera scrolls! Great visuals! Very solid puzzle design! I just wish there was a tutorial...
Thank you very much :D i wanted to make the camera scrollable with the mouse, i think that would be more intuitive but i didnt manage to do it on time q.q
Interesting concept. The last level was a real challenge! It has a nice cohesive style
There are lots of places you could go with this; like I can see a game like this having upgrades to expand range, get extra pals, reduce costs etc
uhh yeah i didnt even thought about getting upgrades, i was just planning on make it more polished, like im still not happy how unclear it is, that you get more pals by placing vangang at the buildings ^^ i wanted ti make a lil icon when youre close to it, and when you placed the vangang, the pals in the windows dissapear all that stuff xD
The idea it is very original, you should keep exploring it! :) Love the combination of puzzle and management
Thank you very much<3
very interesting game! surprisingly fun especially for having only 2 things to do. seems like a pretty solid set up!
Thank you very much for trying ! :D i wanted to add another mechanic to make the levels more complicated but i run out of time xD But thank you anyway ! :D i think its a game i can really build something even funnier on it :D
Hm, an interesting puzzle game. Had a little bit of trouble figuring out how it works, finding out you can scroll the map scrolled a bit, though I'm still not 100% sure if I was playing it right ^^'
jeaahh i wanted to make the camera moveable if you hold your left mouse, but to setup wasd was way faster for me to do xD
You have to reach Lost, by placing the 7-11 closer to it, but you need the Ressource Pals, to get there. To get more Pals you place the Van Gang Close to the Skyscraper Buildings ^^
Interesting puzzle mechanics and nice pixel art, pretty difficult on the last level but it was fun trying to path my way through. More mechanics/levels and some audio (honestly think just some UI clicks could suffice) would round it out a lot but it's a good base.
(I did find a funny exploit though :P Once you have 8 pals, you can "bunny hop" the 7-elevens to reach the end. Basically, place A then B, sell A, place A further ahead, sell B etc. Would need to ensure the 7-eleven "chain" from Daps links to Lost)
Yeah i wanted to add some sfx and music but i run out of time q.q thank you very much for trying and commenting tho! i wanted to add a mechanic, where fields are unusable, bcs twitch chat / fans are there, so the pals cant go close there. they have to sent mayliene to take car of them xD ...
im well aware of the exploit i hoped no one will notice xDD i wanted to fix it later, but there was no later xD
the last level is on purpose pretty hard, since the first 3 where to ez xD
love the visual style it looks so good!!!!! :D i wish there were a tutorial because i was a little confused but the description helped. nice work!! (人◕ω◕)
Thank you for trying and even commenting <3 yeah i thought the Levels are self explainantory enouth but ... I Made this Game so its hard to Tell If Others will think the Same xD i Wish i would have been able to add more mechanics music and Levels tho ^^