Incredible art and sprite work here! I made it to the ice ring during my furthest run, and I really enjoyed navigating the depths of both the mines and the volcano on my way there. While I thought the majority of the gameplay was fair, I found the collisions for both some of the enemies and the environment to be really punishing—I'd be curious to see how it'd play with one-way platforms as others have called out too as it'd make the platforming a lot more accessible in some of the rooms. I'll come back again later to finish it out after I've had a chance to play more jam games. Thanks for making and sharing your game!
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Infaustus Fortuna's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #22 | 3.939 | 4.000 |
| Gameplay | #37 | 3.447 | 3.500 |
| Graphics | #46 | 4.000 | 4.062 |
| Overall | #64 | 3.313 | 3.365 |
| Gameboy Soul | #74 | 3.570 | 3.625 |
| Secondary Theme Interpretation | #120 | 2.400 | 2.438 |
| Quirkiness | #129 | 2.523 | 2.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
There is a patched version on my domain that fixes the MANY glaring issues in the mines and other locations. This can be found https://kuro-rpg.net/projects/41 .
Graphics are limited to a 160x144 resolution while utilizing 4 colours at a time (4 for tiles, 3 + 1 transparent for sprites). Sound system uses web oscillator while playing a maximum of 3 regular channels (with 1 being triangle) and 1 noise channel to simulate percussion and other effects.








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