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Mcportugalem

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A member registered Jun 07, 2018 · View creator page →

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Oh I like your suggestion. At the moment of course A and B do nothing, so I was thinking that maybe if you were holding A  or something then you don't need to tap it it just moves? That's something I can see implementing. Thank you for the feedback!

Thank you! You can actually press any of the games button at the final "You win" screen to go back to the main menu but you are right that, it being full screen, it was probably a good idea to have a "quit game" button there!  I'll keep that in mind if I ever update it :)

This is genuinely polished in a way very few gamejam games are. The animations are detailed and colorful (I lolled the first time I killed a scorpion and a grave literally popped out, or when I died falling into a hole and my body went into skeleton). Even walking has multiple frames of animation and interaction!
This is a very nice megaman tribute though I must wish that you had chosen literally anything else for shooting your gun. Primary mouse click did not work very well on my laptop where I was playing with a trackpad. Still I appreciate that you took into account left handed players and offered both wasd and arrow keys to move. That's thoughtful!


Rating it high on graphics, and fun. And how can I not call it a gameboy spirit game when Megaman is on gameboy? Also taking "old gold" as a theme and turning it into the oil rush of the 19th century, and making it about oil was inspired.

Great little game!

Man it's a shame that the sound effects didn't quite work because I loved the movement mechanics and speed of this game. You called it a speedrunning platformer and you weren't kidding. It was super satisfying to ground pound enemies and grab the coins/gold, and this felt genuinely fun to play.

Is the score based only on coins collected? I noticed that I get a better score if I go to kill an enemy DESPITE the time loss. That is to say if I get all coins possible but end up with 5 seconds on the clock left the score is still better than getting minimum coins but having 80 seconds left. This doesn't really seem to fit with the spirit of the game as a speedrunning game. Perhaps a time x multiplier would help?

But this was fun!

Oh man! This one I ended up playing for far longer than most other submissions and getting over 300 dodged before I moved on. It's such a simple idea, isn't it? So simple and yet it's got such a satisfying arcade loop that I kept going back to it. The graphics, the graphics too are outstanding. The color scheme reminds me of this old siemens brick phone game from the early 2000s, Stack attack.

It also reminds me of the final boss of the original Sonic the Hedgehog. Point is I loved this game. High ratings all around, probably my favorite game I've played so far in the jam!

Oh wow is this really your first gamejam game? You were really ambitious and the crazy thing is, you set out to do most of what you had accomplished! The controls feel fun and responsive, even if I find using UP key to jump a bit awkward, but they were really great otherwise.

I did find that if I pressed the mining button in certain areas the game would slow down or crash and I'd have to restart, but that was rare and I eventually learned to just not - mine against the ground or walls.

This is very polished work for a first release. great job!

Oh wow is this really your first gamejam game? You were really ambitious and the crazy thing is, you set out to do most of what you had accomplished! The controls feel fun and responsive, even if I find using UP key to jump a bit awkward, but they were really great otherwise.

I did find that if I pressed the mining button in certain areas the game would slow down or crash and I'd have to restart, but that was rare and I eventually learned to just not - mine against the ground or walls.

This is very polished work for a first release. great job!

I can really see the Rally X influence! I had fun playing  the game but unfortunately I didn't make it very far, I dug all the graves I could find, to the side, one tile down, two tiles down, and couldn't find any teeth so my journey came to a short end. Still I had fun and the music was a bop!

But...there is no game to play?
I am confused.
:(

I think where this game really shines is in how quirky it is. I would not have thought to turn "old gold" into "petrified poop turns into gold" but that's a take and imagination I can respect :)  

There is some slight input lag when moving but I find that it actually adds up to the challenge and feels realistic to what this is - quirky snake, right? I really enjoyed this and ended up playing a bit more than I intended with it. Of course I'm not very good at it but it was fun! I might even add it to my gb flashcart I carry around with my gamrboy color (2gb is overkill for gameboy so I just put any random homebrew in it)

:) 

I think where this game really shines is in how quirky it is. I would not have thought to turn "old gold" into "petrified poop turns into gold" but that's a take and imagination I can respect :)  

There is some slight input lag when moving but I find that it actually adds up to the challenge and feels realistic to what this is - quirky snake, right? I really enjoyed this and ended up playing a bit more than I intended with it. Of course I'm not very good at it but it was fun! I might even add it to my gb flashcart I carry around with my gamrboy color (2gb is overkill for gameboy so I just put any random homebrew in it)

:) 

Hey I quite liked this game. It reminds me of my days playing the Knuckles Stages in Sonic Adventure or digging for bones in 102 dalmatians: Puppies to the Rescue! 

The graphics are surprisingly detailed. I'm so used to sticking to the link (or Red from Pokemon) type of smoll sprite in overhead games that I almost didn't realise you could put detailed designs, wide shoulders and logos on hoodies in a gameboy sprite. And the music gaining a nice rythm when you're actually right on top of an object to dig out? That was a nice touch.

I did find it a bit weird how shrubs you can walk through, like something in the layering feels odd, it's like they're drawn over the screen not on the screen if that makes sense? But overall I really enjoyed this. Thank you for making it :)

Hey I quite liked this game. It reminds me of my days playing the Knuckles Stages in Sonic Adventure or digging for bones in 102 dalmatians: Puppies to the Rescue! 

The graphics are surprisingly detailed. I'm so used to sticking to the link (or Red from Pokemon) type of smoll sprite in overhead games that I almost didn't realise you could put detailed designs, wide shoulders and logos on hoodies in a gameboy sprite. And the music gaining a nice rythm when you're actually right on top of an object to dig out? That was a nice touch.

I did find it a bit weird how shrubs you can walk through, like something in the layering feels odd, it's like they're drawn over the screen not on the screen if that makes sense? But overall I really enjoyed this. Thank you for making it :)

I'm glad you mentioned the music! The musician did a great job. 
I'm really proud of everything the team made together :)

Thank you! Asset-flipped shovelware energy is what we're going for. The one time we take it as a compliment. Glad our goal was achieved!

Hello. Could you check if it's in %appdata%/local/girly1 ? I know it's a lot to ask when you've already tried the game but I think I set that as the default path if you cannot save to the folder where the game is located. Tell me if it works please? :)!

Thank you! Yeah the games that you'd find on a website made in flash or in a cd was my ultimate goal, and I'm glad to see it hit for so many people. I'm glad you enjoyed it!

Thank you for playing it!
The screenshots should be saved in the same folder as the game. So if the game is in your downloads folder, the screenshot should also be in your downloads folder with a name that's just a bunch of numbers dot bmp! If you manage to find it why not share your look? I'd love to see it!

The artist did such a great job! I absolutely love the art. I actually changed my desktop background to the cow :) .And thank you for playing the game!Everyone who pointed out bugs really helped me fix the game.

As a chronic adhd, autistic depressive self with OCD that judges and goes through every decision she makes with a harsh lense this was sadly too relatable. I ended up falling in love with it. It was fairly well written and plenty cute, Even if the inside voice/critic felt oddly real.  I did get jumpscared by the alarm clock/ringing of the phone twice, but otherwise this was perfect. I loved it!

Great job!

Joana's Garden Cow is an icon! We all love her.

Thank you!
I fixed every single bug I could find and people mentioned, from the fish hook going down the wrong way to being able to get the jump rope stuck or the ladybug game not being beatable sometimes. The only bug I could not fix (though a solution came to mind now) was that sometimes when you click  the "back arrow" button that overlaps with the button in the main menu to start a minigame so it takes you there.
Could you tell me if there were other bugs I didn't fix if you still remember? Thank you!

Yes! That' was our goal! Those cereal cd games, or games in those 1001 compilations. It was the whole vibe we were going for from the limited resolution to the minigames! Glad it reminded you of it!

This was my favorite game in all  of the jam and it's so polished I could see it being released commercially with little to no changes! I rated it a solid 5 in all categories. I ended up losing like almost an hour to it :)

Hello thank you for all the suggestions!
I've fixde the issue with the pac-man boot like bug and updated the jump rope minigame/fishing minigame to improve gameplay as suggested. Although I didn't touch the basket scoring or controls due to how the game was codded in spaggheti jam code, I appreciate the feedback and might implement it in a third, future version!

Cool idea! I think it really has potential! The fact the flowers started spawning outside of the map really spelled my doom though, and it was a bit laggy but It seems to be something that has potential, looking forward to more!

Cool idea! I think it really has potential! The fact the flowers started spawning outside of the map really spelled my doom though, and it was a bit laggy but It seems to be something that has potential, looking forward to more!

Love the art! And the legally distinct virtual pet. Even if I wish we could play with them.
It's basically rock-paper-scissors, but I think it makes a weird amount of sense. I knew in my gut when the theme was, for example, enchanted to go for frog, moon , witch's hat and cat and to pick the goblin like creature. And I won! So I...,must have been doing something right.

Fairly fun, simple mechanic, but great art. I really enjoyed it!

Love the art! And the legally distinct virtual pet. Even if I wish we could play with them.
It's basically rock-paper-scissors, but I think it makes a weird amount of sense. I knew in my gut when the theme was, for example, enchanted to go for frog, moon , witch's hat and cat and to pick the goblin like creature. And I won! So I...,must have been doing something right.

Fairly fun, simple mechanic, but great art. I really enjoyed it!

This was an interesting experience that largely reminded me of flash point and click games from the early oughts. It really has potential to tell some great environmental stories. Sometimes the overlayed UI meant I had to be a bit more specific when trying to cut rotten roots as you can't cut through the overlay and once I moved from the first area I was confused by the symbol for "plant roses here" appearing where you could backwards and forwards (and there being two of them) but overall this has amazing potential and I will be coming back to it once phase 2 ends!

Nice nostalgic game!

This was an interesting experience that largely reminded me of flash point and click games from the early oughts. It really has potential to tell some great environmental stories.

Sometimes the overlayed UI meant I had to be a bit more specific when trying to cut rotten roots as you can't cut through the overlay and once I moved from the first area I was confused by the symbol for "plant roses here" appearing where you could backwards and forwards (and there being two of them) but overall this has amazing potential and I will be coming back to it once phase 2 ends!

Nice nostalgic game!

Thank you for playing! You are correct that this needs some heavy polish and actual game instructions on each page on how to play. That is a definitive thing to add in the polish phase.

In the fishing minigame you press space to cast down the hook and try and catch pearls/sea shells. Note that you can only capture them while you're casting down, while it returns up it cannot catch anything. I think at the moment it takes a few spacebar presses to actually send it down though.

The cow catching, jump rope and fishing minigames do have a goal to win! If you get to 21 points you are transported back to the main menu having "won". I had thought to add a little star icon next to the minigame to indicate you had "beaten" it but ran out of time (and couldn't figure out how to "win" the dress up minigame.

Thank you so much for the feedback! I will definitively add instructions to each game when it comes time to update it!

Wow this is your first ever game? It's incredibly polished for a first effort! I love the arcadey feel of the gameplay, with  you always having to be aware of what your next bullet is. It's a kind or roullete but it was very creative for it to not be the gambling kind!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Love the Zelda 2 vibes! And the sword animation that reminds me of Stardew valley. Some of the hitboxes seem to be bugged which led me to cheese a lot of it, but I really enjoyed it! Impressive work!

Hey! Unfortunately  the game doesn't display properly unless you zoom in. But once I got it to work...well it's tetris alright. Impressive you managed to code it in a weekend!

Hey! Unfortunately  the game doesn't display properly unless you zoom in. But once I got it to work...well it's tetris alright. Impressive you managed to code it in a weekend!

I had a blast playing through this game! There were a few moments where my brain was a bit puzzled (I missed I could go down in one of the puzzles) but  I had a ton of fun! And the music! What a bop! The song is stuck in my head!

Highly adored this game