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Kilter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Covert Environmentalism | #22 | 3.233 | 3.233 |
| Overall | #24 | 3.350 | 3.350 |
| Sticking to the Rules | #24 | 3.667 | 3.667 |
| Actually Fun | #25 | 3.233 | 3.233 |
| Skremplet Revival | #25 | 3.267 | 3.267 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Man this one is unique. I was drawn in immediately, and stayed fully engrossed the whole way through. Such a haunting atmosphere. I feel like this one's gonna stick with me. Really nice work.
Really cool narrative! The second section with the testing, having a T-posing model and the perspective changing mechanic, I liked that so much. The music is beautiful and made the ending feel so melancholy ~
What a stunning and ambitious project for a month long jam! I love the sense of whiplash coming off the opening, and the perspective shifting is really fun to play around with. And the mc's animations are so expressive and fun! Truly impressed with the scope of this project, while still adhering to the length requirements. Excellent work!!
Great logo, art & soundtrack! Really unique ideas for the gameplay as well.
Kilter is kilter. So many wonderful artistic facets come together to make this such a delight.
This game is an excellent feat of artistry on all levels. The writing of the dialogue in genuinely up there with the best visual novels I've played. Art and music are both beautiful. The room rotating mechanic is brilliant. Story and characters are really well done, conveying so much in a short amount of time.
This was one of my favorite games of the jam! I especially love the art! Also, loved shifting perspectives like that! It’s a really cool mechanic and reminds me of the puzzle games I used to play as a kid!
Lovely art, soundtrack and gameplay ideas! Good work!
KILTER soundtrack by myself, Nemobody and GlowsSoftly ^^
Killer intro! Using your power in the second section was fun too, I had an aha moment after walking into a corner. I really enjoyed the scenes that happened inbetween sections as well, and the music leant to the atmosphere of the game.
Working on the second section was definitely a highlight for me. I had more ideas for puzzles and levels , but couldn't implement them due to time constraints. So I'm glad someone resonated with it.
Had to patch in some fixes to get the game to a workable state. The broken voice acting is still an issue, so that will be fixed as soon as I am able.