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Nice style, simple controls, would suggest implementation of hold jump longer to jump higher

Run animation activates after a couple seconds/or at a certain speed, is that intentional?

Died because some ledges are too high, and the collision box gets you stuck, was that because you wanted coyote time? I'd look into doing coyote time differently

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I started the jam too late and ran out of time so many things need refinement. Thanks for the feedback

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Good job, looking forward to seeing how it goes