Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Scavengers of Deadwood PinesView game page

Keep the campfire burning.
Submitted by Aaron Victor (@Aaron_Victor_) — 2 hours, 35 minutes before the deadline
Add to collection

Play game

Scavengers of Deadwood Pines's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#334.4834.483
Enjoyment#464.0004.000
Overall#1033.8283.828
Creativity#2413.7243.724
Theme#4913.0693.069

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

What an awesome game! While simple in gameplay it is really effective. God those visuals though, incredible. The lighting and fog are so good as well, I was really sold when the night became darker though, I thought it was going back to day but no, it just got pitch black. And then I died and saw there was an upgrade system which was also really cool! I'm amazed at how strong the vibe of this game is in such little time. Amazing work!

Submitted(+1)

The games art is so good! When it became pitch black it was terrifying haha. I found the (alien?) stash of logs and I was set!

Submitted(+1)

I REALLY THINK THIS GAME HAS POTENTIAL, great game design and effects. the sound effects were incredible as well. i was wondering at fist if the game fits the theme until i died and i went "ohh it does" 

Submitted(+1)

its so good!

The silence and the echoing sfx are perfect for this atmosphere, the environment is spooky but also beautiful, the controls are suuuuuper smooth, and you can basically figure out the controls with little handholding. just jump right into the camp and start sneaking around! the death mechanic is also nicely done, simple but engaging way of progression

i really enjoyed this!

Submitted(+1)

This is sooo cool, beautiful visuals and really nice atmosphere. Did NOT like when that thing ran at me the first time, but I may have inted a little bit after realizing how the upgrades worked in order to "survive" the night :) you got some juice with this one!

Submitted(+1)

Really sick! We absolutely enjoyed this game! The visuals are incredible, truly some of the best in the jam, and everything runs super smooth. We loved the FPS toggle, seeing it hit a steady 60 FPS was awesome, and the art style is fantastic. The character models gave us major Mega Man Legends vibes, which was a fun touch.

The gameplay is solid too: managing your fire and reloading to survive the beasts creates a tense, engaging loop. And yes… some of us definitely got spooked when the beasts charged aha, amazing work on that end!

The theme use is clever, though we think adding more consequences for dying could make it even better. Right now, upgrades make the game too easy, and some (like rifle damage) become the obvious choice. Introducing trade-offs, like sacrificing speed or vision for more power could make decisions feel more tense and strategic, and make the beasts feel truly intimidating again.


We also loved the time-based night mechanic! A few more subtle indicators for morning would enhance the experience, like birds waking up or the light shifting toward sunrise, so players get that satisfying “we survived the night!” feeling!

For a jam game made in such a short time, this is amazing! With a bit more polish and added content, this could be an incredible horror survival game. Great work!!

Developer(+1)

Thanks!

One trick I did to make the models was that they all use the same diffuse texture, which is just a palette. And there's only three materials in the game. (World, characters, and glowing effects.) So I didn't need to set up new materials every time I imported a model.
I also didn't need to do much texturing and rigging. Character models are segmented into parts, and the textures are just colored faces on each part. I was basically drawing with polygons. And segmenting the limbs made rigging really quick.

But yeah, you're probably right. The upgrade system was kinda tacked on during the final day, since my original theme tie-in idea had to be cut. So maybe having a consequence for upgrading could make things more interesting. (Kinda like Darkwood?)

And like you said, maybe a more obvious sound or music cue for morning approaching could be better. The fade to white is still a bit too abrupt. Also, I wanted to make an animation for the fire slowly dying, or better audio/visual feedback when you add wood to it.

The most important change I'd need to make would be to make the nights last longer, and maybe find the right balance for how much time wood gives you, and how fast the campfire burns out.

But yeah, thanks for taking the time to play this, and giving your thoughts on it! Glad you enjoyed it.

Submitted(+1)

Absolutely! Simple, clear visuals can be just as striking, sometimes even more so than overcomplicated designs. What matters is the final impression, and this game nailed it!

It’s our pleasure as the team enjoyed it! Can’t wait to see what you all create next <3

Submitted(+1)

Hiiii I'm on the same team as Alykas ^^  we both thoroughly enjoyed your game so much!! 

I must admit I got jumped a few times XD I hope you enjoyed that feat LOL 

Very enjoyable for its simplicity! Definitely should add a morning meter (maybe, idk XD I think it would be a fun feature/option for scaredy cats like me or challenge divers like anyone else but me)

Thank you again for poppin into stream, it was lovely to meet you:3

Developer

Thanks! Glad you enjoyed it!

I've considered having a time of day indicator, but I figured it would be spookier if it's left ambiguous. So when the sun rises, the player thinks "Oh thank god, it's morning!"

Although I suppose in this day and age, everyone has a phone to tell the time. So maybe I might as well add something.

Submitted(+1)

it could defo be like a challenge toggle :D for those who want, they can keep it  and vice versa! something to consider

Developer

I have an idea:

The way you check the time is by pressing a button that brings up your phone.

But you look at it in first person.

Submitted

brilliant ! it adds to the DANGER >:3 I like it

Submitted(+1)

I'm very impressed you managed to make a 3d game that looks so good in so little time!

I struggled to stay alive until I realized I can outrun all the monsters haha

Developer(+1)

Thanks!

Yeah, early on I wanted to add a dodge button, or something. But I guess running away will have to suffice.

Submitted(+1)

Man, these controls felt great! Really cool to make the night completely dark, made it extra creepy. Animation and character design where really good. I can see this be even more fun with a bit more content, but really good job for a game jam!

Submitted(+1)

i really enjoyed this!!!! i was excited from this once i saw your update progress pics as you worked on it. it was so exciting to die (lol...) and realize that i could SHOOT. I DIDNT REALIZE THAT BEFORE. that made it so much more fun!! i loved this a lot 

Developer(+1)

"it was so exciting to die"
— ghastlytomb, 2025

But yeah, thanks!
Adding action/adventure controls and shooting mechanics was a bit of a personal experiment. I wanted to see if I could make a horror game still be scary with smooth controls.
IMO it creates a bit more of a synergy between the player and the character, but that's just me.

Submitted(+1)

LOOOL. honestly, i liked it! it got me way into it more knowing that i could kick ass and possibly live 

Submitted(+1)

This game is awesome! Love the style, the animations, and my god the atmosphere is BRILLIANT! Reading your comments on the main game page, I see some of it was happy accidents, but pulling this all together in jam time so well no matter how much was intended or not is super impressive, so well done! This is honestly one of the games I've had the most fun with so far, and I think you've got the start of a pretty darn good game if you did decide to keep developing this. All the best for whatever future work you do! 

Submitted(+1)

oooh I found a sleeper here! can't believe I didn't find this sooner.

these visuals are really cool, the gameplay is solid, really glad you didn't give up on this!

absolutely adding this to my list to revisit!

GG!

Submitted(+1)

This was very fun. The gameplay was simple but very solid, i loved how the night got darker and darker until it was basically impossible to see, that was very stressful but a good mechanic

Submitted(+1)

Really good game. Love the lowpoly artstyle, the character designs, and the stop-motion animation. It adds a lot of personality. Gameplay is fun and great atmosphere. I think I encountered a bug, I collected 12 pieces of wood and died. Respawned at the campfire but couldnt add them to the fire. Nevertheless, great job!

Submitted (1 edit) (+1)

Absolutely loved this game.  The art was really good, it was cute and simplistic but didn't take away from the seriousness of the horror vibes.  The creature designs were really cool, and I especially loved their sound design.  The breathing sounds coming from them as I get closer, especially when I'm in the dark and can't see them, and then when they are running after you and their breathing turns quicker and more excited.  I know you mention in the game credits that the audio wasn't yours, but you still did a really good job of selecting them.  Despite the cartoon graphics I was actually a bit scared trekking through the forest, and even got jumpscared once by one of the enemies and got killed before I could regain composure and aim.  I know you also mention you didn't get to do everything you wanted, but I still thought your use of the theme was really interesting.   The "select an upgrade" thing is done by a lot of games, but the way you had it where it comes from getting killed by an enemy is neat, because there's the caveat of getting sent back to camp while also getting the chance to upgrade stuff, so there's some strategy to deciding whether to kill the enemies because you don't have the time to have to walk all the way back, or take the set back in order to have an easier time collecting stuff.  The only issue I ran into was a bug at one point where, after getting killed and doing my upgrade, some wood remained in my inventory and I could not longer feed the fire even with more wood collected.  Overall though this was a great game, one of my favorites in the game jam.  Well done!

Developer (3 edits) (+1)

Damn, a whole essay for my game? Now I gotta check your game out.

It is true that the audio samples aren't mine. However, the monster sounds did not sound like that out-of-the-box. I edited them to sound the way they do. The original breathing sound was just a generic "main character breathing" sound effect. But I edited it in Audacity to until it sounded creepy and uncanny. Where it seems kinda human-like, but something is wrong with it.
(Also fun fact: The sample used for the monster death noise was from Super Minecraft Kid screaming.)

As for the wood bug you mentioned, I think I might have encountered it before. I assumed I just forgot to update the HUD. But if you can't add wood to the fire anymore, that's probably a bit more concerning.

But yeah, thanks! I'm glad you liked it!

Submitted(+1)

Well cool, good job on the audio then, it really added to the experience!  And yeah haha I might have gotten a bit carried away with my comment.

Developer(+1)

Just replayed it, and figured out the cause of the bug!

See, when you die, you drop all your firewood in the location you died. But I forgot to update the HUD to reflect that you have zero wood in your inventory.

So the next time you pick up firewood, it will be accurately reflected again.

Submitted (1 edit)

Ah, ok cool!  That would explain why I never saw the issue happen again, must not have noticed the HUD didn't change and quickly grabbed wood before I could.

Submitted

This was a really cool game I liked it a lot awesome job I’d love to see a full version!! And I would really like if you would check out my game and rate it as well!!

Submitted(+1)

I really enjoyed this! The art style is REALLY well done, and I love the low fps animation style. I think any game you make in this art style would be really unique, so I'd definitely want to see either this or another game from you fully finished! Well done!

Submitted(+1)

Love the vibe, the styling, the art direction, the environment. Great stuff!

Submitted(+1)

I LOVE this game, the art is incredible! I saw this on the discord too. Good job! 😁

Developer(+1)

Thanks!

Yeah, you even saw how I almost gave up on it on day 4. I was a bit worried I wouldn't have anything ready.

Submitted(+1)

Love the art style on everything and the game feel, I can easily see this with more time being a much more fleshed out experience, what is here though is very polished

Developer

Yeah, I'm a bit torn if I want to make a more expanded version of this game, or just make a more traditional story-driven survival horror game in this style, with the smooth and responsive mechanics.

Viewing comments 26 to 7 of 26 · Next page · Last page