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Necro Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #103 | 3.773 | 3.773 |
| Theme | #179 | 3.773 | 3.773 |
| Overall | #234 | 3.545 | 3.545 |
| Creativity | #238 | 3.727 | 3.727 |
| Visuals | #662 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love it! Really well done!
What a game! who thought chaining shots would be so fun, also shoot them again = revive is so unique.
Puzzles were so unique and I wish there were more levels, huge work done here!! good job!!!
+ If you want u could check out our game <3
What a crazy solid gameplay loop and excellent execution! Puzzles are challenging but never left me scratching my head for too long. Took me a good 10 minutes or so to get through everything and never once felt like quitting. Super great little game you've made here! Well done.
This is a really fun puzzle solving game, loved this concept and its simple pixel art and music. theme fits really well with this one.
This was super fun to play! I loved the mechanic and the last level really had me stumped for a while! really nicely done!
Really awesome concept! We all loved the mix of gunplay and puzzle-solving, it’s such a creative and fresh mechanic. The idea of shooting from the position of your last victim is genius, and it adds a really clever layer of planning and experimentation to each level. It feels like a puzzle shooter meets strategy game, which is super unique!
The gameplay loop was intuitive once we figured it out, but a short tutorial or intro level could help explain the mechanics (like reviving players or how ammo works) a bit more clearly. Once it clicked though, it felt really satisfying to chain shots and solve the levels through smart positioning.
We also really liked the music, its super energetic and fits the fast-paced action perfectly! The shooting feels responsive, and the level design encourages fun experimentation. A few of us thought you could push the challenge curve a bit further later on, maybe by introducing mechanics like ricocheting bullets or trickier layouts that play with verticality.
Visually and tonally, this gave us total old-school Flash game vibes in the best way possible! It’d fit perfectly as a web build. A small polish touch that could be neat is if the corpses or revived characters had a small animation (like raising their gun or a little blood puff when used), just for extra feedback flair.
Overall, this was a really solid and fun experience with tons of potential to expand into a full game. The whole team loved the creativity here, amazing work!
Love the core mechanic, super clever idea! Level design and execution are great :)
really unique concept. Enjoyed playing but couldnt get past lvl 10
The main mechanic is so cool! I like the mix of gunplay and puzzle work, this was a super unique and cool experience!
Haven't seen anything like this, it was fun! ✨
I think you can amp up the level design with a bit more difficulty! And maybe ricocheting bullets off the ceiling could make for interesting levels?
I enjoyed this, the shooting felt good and nice level design. Very cool idea!
Interesting version of the theme, the bullet being passes and if hit again they come back to life nicee! Also very intense and fast paced music to fit the game!
Super cool puzzle game! very inspiring to get so much out of this mechanic!
The music had me grooving. Really well made soundtrack! I´m a huge fan of puzzle games so I quite enjoyed your game.
super cool and unique idea :)
Not bad!
Brilliant idea and execution! The general concept of shooting from the place of your victim was very fascinating and intuitive. I think it flowed very well and the gameplay was on point. I managed to get through all of the levels eventually, but admittedly I did have a lot of trial and error figuring out how some of the other mechanics worked. Like I didn't really get what was going on with the ammo system at first. I think I expected the next shot I fired would come from where I currently was, especially if the player was already dead, but I got it figured out eventually. I also didn't immediately realize I would need to revive the player on some levels. Some exposition or a tutorial might be a nice future addition.
The game has the vibes of the old flash games we all used to play before they stopped supporting it, so if your engine has any sort of web player support I would really recommend doing a build with it, as it would be really fitting. Also, it would be really cool if the dead guys also raised their own gun when you used them to shoot, or maybe if it's actually the bullet leaving their corpse and not their gun maybe a little blood graphic or something could be cool.
Really enjoyed this! Good little puzzle game 😊