Really awesome concept! We all loved the mix of gunplay and puzzle-solving, it’s such a creative and fresh mechanic. The idea of shooting from the position of your last victim is genius, and it adds a really clever layer of planning and experimentation to each level. It feels like a puzzle shooter meets strategy game, which is super unique!
The gameplay loop was intuitive once we figured it out, but a short tutorial or intro level could help explain the mechanics (like reviving players or how ammo works) a bit more clearly. Once it clicked though, it felt really satisfying to chain shots and solve the levels through smart positioning.
We also really liked the music, its super energetic and fits the fast-paced action perfectly! The shooting feels responsive, and the level design encourages fun experimentation. A few of us thought you could push the challenge curve a bit further later on, maybe by introducing mechanics like ricocheting bullets or trickier layouts that play with verticality.
Visually and tonally, this gave us total old-school Flash game vibes in the best way possible! It’d fit perfectly as a web build. A small polish touch that could be neat is if the corpses or revived characters had a small animation (like raising their gun or a little blood puff when used), just for extra feedback flair.
Overall, this was a really solid and fun experience with tons of potential to expand into a full game. The whole team loved the creativity here, amazing work!