I have submitted games to 13 different game jams, and I am the most happy with this one. Earlier this year I took one of my game jam games and flushed it out into a full steam release. I really enjoyed putting something together with my new game framework of choice, raylib. I have switched game frameworks and engines a couple of times, my past jam games have used PICO8, Godot, Love2D. Game development is hard but as with anything it takes a lot of practice and every time you make a new game you learn so much that you can bring into the next one.
When making this game the hardest thing was leaving so many features on the cutting room floor because I didn't have enough time. I wanted security guards, mini games to dig the graves and apply potions. But I used the second day of my development to get all the assets so I used that to figure out what was reasonable to accomplish. And I spent the entirety of Saturday working on the game and the finished all the gravestone names and music late into the night. Because of my big push on Saturday I could rest on Sunday and make sure everything was good on my game page. Super fun game jam, and a very solid theme too