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PETRIFACT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #151 | 3.833 | 3.833 |
| Visuals | #198 | 3.833 | 3.833 |
| Creativity | #285 | 3.639 | 3.639 |
| Overall | #294 | 3.444 | 3.444 |
| Enjoyment | #429 | 3.153 | 3.153 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really well done!
Sick artstyle! very similar to ours. The atmosphere was really good too. Great job!
I love the style of this game! The pixelated look is a really nice touch. I think just a simple jump animation would have given it a lot more polish. I like how the first area taught me that the stone guy was like a "life." I did have a lot of trouble figuring out the jumping pit, and it was a little frustrating to have to do the slow paced intro to retry it. Overall, I think you have a cool puzzle platformer here. Keep up the good work :)
OOooo I love the vibe of this game!! the camera angle kinda made it a bit hard for me to see where im going but I can see this as a fully fledged game!! Great job!
Had this downloaded for a while now, now that I played it I wish I played it earlier, honestly loved the atmosphere!! and the way everything is tinted to blue really makes it more eerie, overall really unique!!
Played this game earlier in the jam but forgot to comment sorry :( I loved the atmosphere and artwork in this game and the concept was really cool to explore! I hope you will consider checking out our game “Dying for a Raise”!
Cool atmosphere! Ragdolling away from where you land on the spikes made the puzzle a lot harder than it had to be, also that If I mess up, just a little, I can't make it with the third character and have to run and die to start over all the way. So a checkpoint there would've definitely made me keep trying. With some polish and effects, this could definitely be something enjoyable! Great work!
This was a really cool idea and it was definitely well executed! My only gripe was the ragdoll/roll that happened when you landed on the spikes, it made that challenge a little tougher than it needed to be. Also some sort of checkpoint system would have been nice so you weren't thrown all the way back to the start.
There is a lot of potential and promise here though!
Unreal engine games run like crap on my current potato of a PC, so I wasn't able to run this at a decent framerate. That being said, I played enough to know that I like the atmosphere and overall intent of the game. I think the statue idea is a great implementation of the jam theme and a great setup for puzzles. I would definitely play a full length game based around it (once I get my hands on a proper gaming PC again). Well done!
The statue mechanic is a really good idea, excellent use of the theme! It fits so well visually with the environment you’ve built for this game. Also perfect name/logo/branding, I love a clever title for a game!
this game has a super cool aesthetic and concept!! it was really fun to play as well!! the idea of turning to stone when you die and then turning the epitaphs that remain into a path forward is SO cool!! it took me a while to get over the spikes,, but it was worth it!! thanks for the experience!! :D
I really like the vibe and atmosphere of this one! The puzzles were a little difficult but I think that's a skill issue on my end. XD Great job! Can't wait to see what you do with it.
Very good looking game! I'm a sucker for the PS1 style graphics.
Very unique kind of style too in a good way! Controls were a literally awkward to get use to as left and right were inverted. But still a great game :)
The concept for this is so cool!
I like your game mechanic taking in the theme. But i've been at your game for a good 15 minutes and I'm still at the spikes XD
I will keep trying another time for the sake of completionism but as it stands, here are a few points I took:
-I think that a little tweaking of the camera or something to aid the depth perception could really help this out!-
-I feel landing on spikes shouldn't create a glide. I was trying to strategically place my corpses to walk on them next but they would always glide way further than where they'd land so maybe that would be something to look into as well.
-Adding checkpoints when you complete a puzzle may render the frustration of starting anew every loss (or at least i havent reached checkpoints yet if there are) because building up 60 seconds of getting back to the puzzle to lose it again and then needing another minute to get back, it's a little repetitive. On that note, you should definitely enable the run ability for the first dude to get to said puzzle quicker
-I love the art though. The atmosphere is there, and this game has a lot of potential. I just feel bad I couldn't get as far as I could have during rating period :c
I hope that I can play this when it'S more polished because I love these kinds of games. Congrats on your submission on this gamejam!
also, funfact. WASD worked for me. the arrow pad did not (up and down worked, but left and right were inverted. idk if you wanted to check that out)
Really enjoyed the visuals and the concept was spot on. I'm not the best at puzzle games so I didn't get very far, but it was all around a fun and well put together game, great work!
Really unique and fun game! We loved the creative puzzles, our favorite was the section where you have to block the arrow on the last panel using the body from before, such a clever idea! The overall visual style is beautiful too, with that early Dreamcast/Late PSX vibe that really adds charm and atmosphere.
Main issues we ran into were mostly with the controls; the jump felt a bit inconsistent at times, and some of us had trouble getting it to respond properly. The second area, especially the jumping pit, could get a bit frustrating when the ragdoll would fly off in awkward directions, making retries tricky. Having to replay the whole game after a game over added to the challenge too, so maybe future builds could include checkpoints or slightly larger collision boxes on the statues for smoother platforming.
A small nitpick, but we also think the button font could be a little cleaner to better match the buttons’ look. And having a few more animations (for jumping or dying, for example) would go a long way in selling the charm even further! though we totally get how jam time limits can cut things short!
Still, this was a fantastic entry overall. The core idea is strong, the puzzles are genuinely smart, and the presentation is great. With more polish and extra content, we could totally see this being a hit on Steam or Itch. Amazing work! <3
This comment is genuinely so touching, we are so proud of this game and could not agree more with the issues you have. They are also all things we want to fix. They only made it in due to time constraints and we plan to fix this up for a proper full demo release a week or two after the jam, Would mean the world if you could keep an eye out for the full steam demo! Full game will be in the making!
of course! the fun of game jams is always finding ways to fix things up! we've been doing that too! and of course, time always leaves bugs behind, we never saw a flawless bug-free jam game ever aha-
we def will keep an eye out for the steam release! and wish you the best, its clear alot of love and passion is going into this! <3
I encountered an error when trying to launch the game not allowing me to boot it up
I thoroughly enjoyed this! Although the depth perception was a little hard to handle as I am a dummy, I love puzzle games and the visuals and sound game me some nostalgia from playing games when I was a kid! I can honestly see this being a really nice puzzle platformer in the future!
Awesome work with the 3D assets. Got my butt kicked at the spikes but I would love to see the concept expanded