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Wow this was a tough one! There is a bug that I ran into where I'd be upside down and when jumping and moving to my left on the second puzzle, I wouldn't be able to dash even when I had the upgrade and I'd die to the little spike pit. Also, personally, I'd suggest leaving timed obstacles in frame, it's one then where I know a spike pit will be beneath me and I need to time a jump or dash or hook but trying to get the timing down on a projectile so I don't die as soon as I land is really difficult but that may be a skill issue. Overall this was good! Be proud!

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Thanks for the feedback! We'll look into squashing that little dash bug, thanks for informing us! And I do agree about keeping the obstacles in frame, we were just crazy crunched on time so ideally the level layouts could be polished! Thank you for trying out the game!

Totally understandable and no problem!

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Definitely-- we actually wanted to fix this timed obstacle issue, we just were super crunched for time. Thanks for the feedback!