Play game
Artery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #463 | 3.182 | 3.375 |
| Creativity | #710 | 2.711 | 2.875 |
| Overall | #765 | 2.475 | 2.625 |
| Enjoyment | #821 | 2.239 | 2.375 |
| Theme | #891 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Interesting take on the theme and different approach. Tool awhile to figure out how to keep going but was fun. Good job!
This was a really interesting concept, I found myself struggling with the character controller a little bit, but with that being the only issue this was a really cool game! Great job!
Interesting concept, and it looks good. I found I kept dying constantly falling off those cliffs and spent most of my time in the game doing that. I don't know why I was finding your platformer harder to control than others. Somehow I just never had enough horizontal speed. When I encountered the first enemy I kept punching and later saw the instruction to charge up your punch was after where I needed it rather than next to or before. Good effort making all of this though!
Awesome! I loved the art style and how everything pulsed with your heartbeat! I thought the mechanics were all really cool and well made, but it kinda felt like you were expected to have mastered all of the mechanics from the start when I think it would have been better if the game kinda taught you a little more. I think the game could've used some sound. Like a heartbeat sound that persisted throughout the whole game would've been super cool! Other than that a great game! I can't tell you how much I loved the art and atmosphere and holding shift to freeze the environment was a great idea! Good job!
P.S. The enemy design was awesome!
While this game had a lot of potential, there are two major things holding it back from being a truly enjoyable experience. One is that, I had a difficult time learning how the mechanics worked. Second is that there is not a lot of feedback, ie sfx, vfx, etc. Additionally, I am not too sure on how it ties to the theme "Death is an opportunity" - mainly because death is a punishable offense in this game.
All that being said, it is certainly a creative concept, and it was fun to charge my attack up for super long and charge at 100mph :)
Happy dev'ing.
Very interesting concept! Although, a nice way to improve it might be to explain more why you would want to press shift, I didn't quite get it.
The art style has tons of personality! Nice work!