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TermiNera's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #62 | 4.321 | 4.321 |
| Overall | #96 | 3.840 | 3.840 |
| Theme | #96 | 3.981 | 3.981 |
| Creativity | #149 | 3.915 | 3.915 |
| Enjoyment | #280 | 3.415 | 3.415 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art and character animations are great! I really enjoyed the puzzles had to use my brain for real.
Thank you! It’s definitely challenging, and we’re excited so many people engaged in the puzzles.
Very polished game! I loved the art and sounds/music! Great job!
Thank you so much!
Great use of the theme, it's a bit hard in the beginning, but it's really fun once you get used to it!
Hell yeah, thanks for this, we’re glad to hear it!
The art is REAlly good, the music is sick and sounds are really nice. Only problem i had is that theres not enough information for the player to go on with, and the levels are a bit too hard. But aside from that i think the mechannics are great i loved the grapling hook, i found the last level really cool, using the grappling hook with the gravity flipped and stuff. Overall very cool game, would absolutely love to play a full release.
We completely hear you, and will likely be making future player preparation and difficulty adjustments, we just didn’t have time.
Very cool! big brain energy required
maximum brain energy
Really awesome game - the solutions to the puzzles were very elaborate and the soundtrack is great. I would say the hookshot was a bit hard to control though, it would have been nice if it could target from a wider angle.
Hey, thanks for the feedback— This is something we’re looking into!
Very good interpretation of the theme in my opinion. There is a bug where you are continually stuck in a death animation, not sure how it triggered, but I believe it is related to hookshot. Other than that, everything looks awesome, well done.
Hi, that's odd. We'll look into that. For now though, you can reset by accessing the pause menu and hitting Restart to reset the level. Thanks for your feedback and support!
expertly made puzzles, gameplay, and art!
made our brains hurt
Hahaha, thanks for streaming it! Your game was great too, loved the art direction and cutscenes. Good luck!
I really enjoyed playing this! Love the art style and the puzzles. Can't wait to see more.
Thank you so much, I'll be checking out your submission too!
Lovely artstyle and unique gameplay, really interested to see where the game goes in the future!
Same to you! Your game has a lot of potential, the ambience and atmosphere has a great tone. You can let us know if you update the game, I'm curious where yours will go too!
Just played your game and I absolutely loved it, the color palette, the sprites, and the overall aesthetic are so good! The mechanics are really fun and the music is really pleasant to listen to. It all comes together so well. I’d honestly pay for a full release on Steam if you ever decide to expand it!
Thank you so much! I did the music and sound design; Your kind words mean a lot, this is the first platformer I've worked on and it was a blast. Super proud of our sprite artist too. There's a high chance we'll polish and improve the game quite a lot if people want to see more.
Thanks for playing, we’re lucky to have your support!
great game! love the art and atmosphere
Thank you! Your game had a really cool concept too, the choosing where you move mechanics were simple yet effective. I hope your game gets more ratings :)
Really cool concept - I really enjoyed finding new ways I could die and learning about the ability afterwards, and I definetely can imagine a full game where there's lots of tools to unlock that way. I really enjoy the way the puzzles can be split into "steps" that you progress though as well.
Hell yeah! I think there's a lot of potential if we decided to keep going with it!
Great game! the art is really cool and it feels very polished. solid game all around.
Thank you very much!
really fun game, the second level was a little confusing for me at first but it wasn't too difficult! i agree with some of the other comments about the hitboxes and moving parts. but its a fantastic demo especially for something made in such a short time!
Thanks for your feedback! 100% if development goes further we'll tinker on those things!
Cool game! The character controls might benefit from some coyote time
Thanks so much! ALSO I COMPLETELY FORGOT COYOTE TIME WAS A THING! Very good feedback!
Excellent suggestion, thanks for this
Wow this was a tough one! There is a bug that I ran into where I'd be upside down and when jumping and moving to my left on the second puzzle, I wouldn't be able to dash even when I had the upgrade and I'd die to the little spike pit. Also, personally, I'd suggest leaving timed obstacles in frame, it's one then where I know a spike pit will be beneath me and I need to time a jump or dash or hook but trying to get the timing down on a projectile so I don't die as soon as I land is really difficult but that may be a skill issue. Overall this was good! Be proud!
Thanks for the feedback! We'll look into squashing that little dash bug, thanks for informing us! And I do agree about keeping the obstacles in frame, we were just crazy crunched on time so ideally the level layouts could be polished! Thank you for trying out the game!
Totally understandable and no problem!
Definitely-- we actually wanted to fix this timed obstacle issue, we just were super crunched for time. Thanks for the feedback!
Really cool and loved the art! Great job!
Thanks a bunch!
This is really good! Very polished and great design!
Thank you! Appreciate it!
Really loved the visual style and I thought the platforming mechanics were great, though I did struggle to understand what exactly I needed to do in order to progress. There were also a couple times where I would accidentally push a block too far and would have to restart the level. All in all, I thought you all did a great job!
Thanks for the feedback! Yeah, ideally we would have had more time to "softlock-proof" the levels but the time limit kicked our butt! Thank you very much!