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A Kitten Seeks the Moon | 小猫寻月's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #120 | 3.912 | 3.912 |
| Creativity | #133 | 3.965 | 3.965 |
| Overall | #150 | 3.719 | 3.719 |
| Visuals | #173 | 3.912 | 3.912 |
| Enjoyment | #299 | 3.368 | 3.368 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your cover art/title screen is adorable!!
Great use of the theme! With deaths clearing up the visual as it goes on; noticing that kept me going!
Getting in some last minute ratings, so I did have to quit after like death 6 and still not making it out. Checkpoints would be good, and broadcasting the deadends a little earlier, emphasizing the advantage of the clearer vision once you can read those signs, would be perfect. I didn't play deaths 7-9, so I don't know HOW clear it gets or if additional text or hints can be read on the signs as it clears further.
I reached the area with the still ghosts and the sign that said "Don't look back." Being different from the rest of the dungeon seems to signal being on track to the end, but I kept running into deadends and decided to search elsewhere. Was I in the right area as the environment would suggest, or was it just a neat little spot in the dungeon where the ghosts hang out? Asking as, if that is on the way to the ending area, I think it was a good way to nod to the player that they're heading in the right direction.
The little ghosts scared me right into a trap the first time, charging at me like that. XD
Loved the soundtrack and love the idea of having to die to see.
Although wouldve loved if those campfires served as checkpoints.
I liked the concept a lot, though I did get stuck in the maze for ages and cursed the devs lol. I did finally rescue the kitten with five lives. I think some hints on where to go would be good. I assumed the ghosts were hints or the fireplaces, but ended up just walking around till I tripped over the ending. Very cute and solid music choices. I loved the mechanics of the land of the dead getting clearer as you lose lives. Really great work, you should be proud.
this was SO CUTE i love the evolution of it as you die and the puzzles for it!!
Having death improve your senses and even give you the ability to read is a cool mechanic. Checkpoints would have been nice. Although it was cool to see the opening areas in better detail after a few deaths, it did get a little tedious having to go back through them again if you made a mistake, and some of those wrong paths really let you go a long way before you hit a dead end. Kinda cool to have them clearly marked once your eyes clear enough to read, though. Not bad.
Nice job on the game. Very cool game, nice visuals. How can you not love a kitty! Good job.
I'm not sure how much this effected my run, but the first fire I interacted with gave me an error so I was pretty afraid to try them going forward. (I'm using safari btw). That being said I'm glad I got that error so I can now say, holy crap I didn't realize this was in rpg maker at all haha. You really put this together in a way that made it truly your own and I know how hard that can be. Super awesome work on that!
Thank you! I tested the bonfire on my iPhone (no Mac here) and didn't get an error. Could you let me know what the error message was, ideally with a screenshot? Also, were you playing on a PC, phone, or tablet? I'd like to try and fix it!😭
Well I tried to do it again while eating dinner but it didn't give me any error screen this time. The only thing I can really think of is that I had lower lives earlier today. But this time I was very familiar with the path and had full lives. No idea if that would really have any effect on it but I don't really have the time to test it repeatedly either unfortunately. I was playing on a laptop though.
Thanks so much for checking that again, even over dinner! It doesn't seem to be related to the HP. Many thanks for the info!
Love how the music and the visuals change in time. It took me some time to finish but it was really fun to play!
www.kittysigma.com
Sooo cute
Great game! Loved the art style and the theme interpretation!
Thanks for letting me know! I've tried to reproduce the bug by interacting with the ghost using Space, Enter, and mouse clicks on both Chrome and Firefox, but I haven't been able to trigger the error. Could you please tell me exactly how you triggered it? Any detail about your actions, browser, or device helps a lot!😭
I got it using 'Z' in the Firefox while having 3 HP.
But now I can't reproduce it, so it's definitely not gamebreaking or anything.
That's great! Thank you so much for the info!
Unique game with a spot on theme.Respawning felt meaningful,like a chance to fix your past mistakes..and also the game getting clearer as you lose lives , i loved that detail..But i'd say it would be a little more flexible if respawn was a bit quickly ..Great work & all the best
Thank you for the suggestion! I just want to confirm, what do you mean by 'if respawn was a bit quickly'? When I tested it on my browser, the entire respawn process took about 8 seconds (roughly 1.5 seconds of black screen + 6 seconds of text + about 0.5 seconds of loading time). Did you experience a longer loading time? If so, could you tell me what browser and device (desktop/laptop/phone/tablet) you are using?
No i didn't mean longer loading time ,I was referring to the entire respawn process with 8 seconds.I feel most players would prefer to respawn instantly rather than a wait..But i also understand that the long 8 seconds was intentional to create a specific vibe.You could even ask other players how they fell about it..It was great discussing with you!
really difficult to see at first, but that being part of the mechanic is pretty interesting!
love the kitty design
GG
Love the idea. Great job.
Reminded me of one shot in some ways and I love it. Cute art style, unique story and overall a good game.
This is a really clever way to use the typical 9 lives trope. Very fun game.
/jam/jamsepticeye/rate/3936004
Really cute art style and a great application of the jam's theme. Probably one of my favourite games made during this jam!
This is a fantastic use of the death mechanic and one of the more unique ones I've seen! Unfortunately, me being able to see didn't make me any better at the game. ^^;
One of few games where I indeed read story! A bit hardcore restarts from beginning but overall great