A very fun clicker-style game.
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Criticality's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #54 | 3.965 | 3.965 |
| Overall | #329 | 3.390 | 3.390 |
| Creativity | #418 | 3.404 | 3.404 |
| Theme | #799 | 2.383 | 2.383 |
| Visuals | #866 | 2.206 | 2.206 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very well made and satisfying incremental game! You did a great job making this gem!
This game let me enjoy the experience of blowing up alot
this game is incredibly satisfying and entertaining
keep making cool stuff!
Simple but addictive, the chain reactions become very satisfying! Good job! :)
My game is just a small game, would really appreciate it if you gave it a go and share some feedback :)
We played your game again, great that it is playable on mobile, got to rank 4, got supercritical, continued and got more than 127k score. Too bad its impossible to go much higher.
Really fun game! Cleared it in 15 minutes and 53 seconds if I'm understanding it right. I like the interpretation of the theme, it was pretty interesting and I'm guessing that it's probably one of the most unique takes in the jam. Everything was simple and yet you created a very fun, satisfying game. The sound effects, the screen shakes. It felt really good whenever I got a good chain reaction going. I honestly only knew what I was doing with a couple of the upgrades, eventually I was just randomly clicking on all of them with the assumption that they had to do something good. Overall, very good game!
I'm so glad you wrote that tip about not clicking during chains. Made the difference between me not having a great time to getting sucked in hard core and playing for 20 minutes straight haha. Super satisfying and addicting.
Glad you enjoyed the game!
For the theme I wanted to avoid the obvious choice and go for something different but hear me out. There's the "death" of the run where the reaction dies out and you have the "opportunity" to upgrade and try again. The atoms "die" when they get hit by a neutron but they get to further the chain reaction. Then there's the death of the save file when you reach the end with the opportunity to get a faster end time. Then there's the historical death of the scientists working on the demon core for the opportunity to advance nuclear physics. So while you aren't literally dying until you reach the end the theme is throughout the game.
I knew immediately this game was going to have me trapped for awhile and I was correct, nice submission!
Addicting incremental game, I like the part where the number gets really big. I wish you could prestige in order to get even more visual stimuli. 5/5
Cool game. I spent way longer playing this than I probably should have. Fun hook.
The visuals could use a lot of work, though. It’s also not really related to the theme.
Don’t let that distract you from how you’ve created a fun addictive little game, though. This is good.
Yeah I did not take the theme literally but there are parallels
I wanted to avoid the obvious choice and go for something different but hear me out. There's the "death" of the run where the reaction dies out and you have the "opportunity" to upgrade and try again. The atoms "die" when they get hit by a neutron but they get to further the chain reaction. Then there's the death of the save file when you reach the end with the opportunity to get a faster end time. Then there's the historical death of the scientists working on the demon core for the opportunity to advance nuclear physics. So while you aren't literally dying until you reach the end the theme is throughout the game.
Well you do need to start again after the reaction "dies" to buy upgrades and plot wise nuclear physics killed a lot of people but became a very useful opportunity to humanity post war in the form of medicine and energy and space exploration etc. Also the demon core experiments famously killed 2 scientists which is what this game is based on.
The best thing about game jams is that the theme is open to interpretation lol
A very fun numbers go up experience, I like how it started to snowball more and more as you upgraded more and more. Great and creative idea!
interesting concept! i love to see unique takes on incremental games. my brain struggled a bit to keep track of if i was going to end a round by time or shot count






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