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AUTONECROMANCY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #333 | 3.545 | 3.545 |
| Theme | #409 | 3.273 | 3.273 |
| Overall | #458 | 3.182 | 3.182 |
| Enjoyment | #528 | 2.909 | 2.909 |
| Visuals | #662 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool little retro game — simple but fun, congrats on the idea
If you have a moment, I’d love if you could check out mine too! Play it here: https://kaijota.itch.io/graverun
Watch the gameplay on YouTube:
Thanks, glad you enjoyed it! I know the rating period is over but I'll definitely still check out your game!
I loved the tiled movement! I had a great time obliterating the enemies as a zombie! I do kind of wish I didn't have to reload the tab everytime there was a game over though.
Thank you! I apologize for the lack of a reset button, by the time I realized I needed one it was already way too close to the deadline haha
I like and am a huge fan of the retro style a ton!
I can definitely see the direction you were heading with this and I think you did a swell job with the time you had!
I would 100% play a more developed version of this game if you had more time, I like the system of your movement dictates theirs so you have to play around with it a bit!
Good job!
Thank you so much! I'm honestly not sure if I want to develop this further but I'm glad to hear you would play it if I did!
Cute game, easy enough to cheese the enemy movement. Good job!
Thank you! Glad you didn't find it too hard!
neat game :)
Thanks! Also I'm pretty sure I've played some of your games before and enjoyed them so it's cool that you like mine!
Perspective coming from game-tester and user-experience designer.
This feels like a project made for learning how to do procedural generated levels, and it turned out great in that regard. However, there's not enough depth to mechanics and its entirely RNG dependent not just in terms of getting an unwinnable map, it feels like there's no way to use terrain to set up enemy encounters to ensure you don't take damage on first engagement with enemies in some circumstances.
If you want to make a couple simple changes to add that depth, check out Lufia II: Rise of the Sinistrals on the SNES they had a system where enemies would only move when you move, but they had different behaviors such as some move two spaces for every one you move or they move one space for every two unless you get in their line of sight and then they charge at a speed of 2 or 3 spaces for every one you move. Lufia 2 also had the ability for you to change the direction you were facing without moving and swing your sword to make enemies move while you were stationary, allowing you to set up first-strike in the RPG turn-based battle system. Just even making it so that enemies move more than one space per move the player-character makes could've made this a much more compelling entry.
Thanks for playing and for the feedback! This was my first real attempt at making a roguelike game so I'm sure there's a lot of room for improvement. I totally get what you mean about it being too RNG dependent and that's definitely something I'll be thinking about in future projects. Will definitely check out those games you mentioned!
awesome job! i really enjoyed the roguelike components. def rated, i'd love for you to rate/check out my game if you have the time. /jam/jamsepticeye/rate/3928723?after=40#post-14418594
Thanks! I just checked out your game and really enjoyed it!
That was a cool idea. I think it could be a fun game with a few mechanics like a way to revive from being a zombie and losing the boosted attack tradeoff.
Thank you! I actually considered that but I was running out of time and just wanted to finish a basic prototype haha
What a cool idea. The strategizing your movement is very engaging. Wishing you luck!
Thanks! I wanted the game require a lot of of careful thinking so I'm glad you think it succeeded!
Love the vibes of this game, so good! This was a fun play!
Thanks! I really wanted to make something that felt spooky and halloween-y, glad you liked it!
I like it you have to sort of plan ahead a bit line enemies up and the movement is fast but it is a pretty good game
Thanks!! I really wanted to make a game where strategic planning was important so i'm glad you think that!
Uhh I'm really bad at puzzle games, but the concept is neat!
Thank you!! I've also only beaten it a few times to be fair haha