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A jam submission

Ink-FueledView game page

Slay spineless eggs and STEAL their chrome for your advantage!
Submitted by Phoen1x — 1 hour, 3 minutes before the deadline
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Ink-Fueled's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#3573.4443.444
Creativity#5473.1113.111
Theme#6352.7782.778
Enjoyment#6782.5562.556
Overall#6822.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I loved it! The visual style with pixel art is really great! I had a little problem with the full screen display but I was still able to play!

Submitted(+1)

I like the dark, limited color palette! Very good stylistic choice. Patching the screen position issue would make the game a lot easier to play, but that’s a small thing considering the actual gameplay is all there! Good work, I hope this game gets more updates once the jam is over!

Submitted(+1)

Very interesting concept! I like the use of darkness to make pathfinding more challenging, and the art side of the light sphere looks really good. I admittedly had a hard time not getting swarmed pretty hard by the enemies since they seem to have strong player-seeking, which could become a bit frustrating when paired with the dark. Does make for a good jump scare though lol! Awesome work!

Submitted(+1)

The idea of the darkness and intensity generated by the jumping rocks is very good 😬

Submitted(+1)

Not sure if this is just me, but I found the z to jump while not allowing w or space to be rather awkward.
Maybe it's built to be hard?

Submitted(+1)

Hey fellow gamer! I really liked your game, the controls where wierd at the start, wasnt used to have them in other games outside GrandChase Classic, but after getting the hang of them i enjoyed the loop of dieyng  and upgrading, the upgrades felt meaningfull, for a jam i think u have something solid here, you have all the basic mechanics for the game, you should just work a bit more on the balacing of the enemies (make them more slow at 1 stage or first 5 minuts, the way you prefer), making more types of enemies (1 egg can make lots of things, omelets, scramble eggs, cake, etc) to drop diff amounts of coins and diff types of weapons (you have 1 tiny mellee for now that should  have more range, you could make a wip, a paint gun, etc). Hope you can continue to develop this game because as it is, is realy good for 5 days, keep the good work!

Developer(+1)

Hi! It's really refreshing to hear that the game is solid and I'm glad the upgrades are feeling about how I wanted them to! I was going to add more enemies, but ran out of time; I love the idea of the other enemies being different types of eggs! And perhaps I could add a timer that increases agression to reward the player for playing fast without the impeding doom of complete loss. Another thing on my list was adding more weapons, so I'll definetely be doing that! Thank you so much for your kind words and inspiration!

Submitted(+1)

Not sure if it's just a user issue but I had a hard time navigating off the main menu and the controls wouldn't work properly for me.

With that said the art in lining looks so good!

Wish I could have seen the intended experience!!!

Developer

Sorry, this was my first time trying keybinds and I tried using save data to keep them constant, but that may have caused some internal issues. Still, thank you for the positive outlook!