Play game
Death's lil opportunity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #905 | 2.177 | 2.667 |
| Theme | #913 | 2.041 | 2.500 |
| Enjoyment | #1011 | 1.769 | 2.167 |
| Overall | #1030 | 1.769 | 2.167 |
| Visuals | #1067 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.

Comments
Weird experience, felt like I had infinite money glitch.
I was confused most of the time while playing.
But I had fun, and I liked the drawings, and the septic eye reference.
I think you were very ambitious given the time frame, they really didn't give us a lot of time 😭
Well done, great job!
there is technically two endings, but I did a bad job of signaling when those endings happen, one where you beat all the levels and one where you buy all upgrades, looks like you got the second one, a cutscene was supposed to play here... looks like it broke, I guess, I'll check what went wrong
oh and about the money, I tried to find a balance between waiting and playing but you ended up just basically always having enough money and I decided to keep it that way because who really wants to wait for money?
Actually, maybe you did have infinity money... I might have forgotten to remove the million money I gave myself to test stuff, do you remember how much money you started with?
I do remember, around 10 billion
damnit
I finally got to play it! The concept is strong and you had an interesting interpretation of the theme. The art had some charm too. There are some issues that makes the game a bit difficult to play, but I had some fun! Thanks for making this and keep it up!
I'm glad you enjoyed it, I know there were some issues with the gameplay that made it harder to play, but I was literally learning godot as I went, so I didn't really know what to do about most of them and didn't have the time to find out.
How did the 12 year old with the minecraft pfp play it if the PCK is missing lol
Yeah, I thought something was weird about that comment. I also think they submitted their game very early on, like, before I could even get to coding anything
yea I bet he didn't play half the games he commented on, he just wants people to rate his game, lowkey sad how desperate that is lol
hey you didn't include the .pck file in your upload so it is currently impossible for people to play.
Yeah, sorry it's my first time doing this kind of stuff
no worries, you should totaly upload a new version with the pck file included. This video has a great explanation on how to do it.
Thanks, I'll check it out and upload a fixed version asap
Yeah as TobyTheKenobi mentioned, PCK file is either missing or there's an included filetype mismatch in the export (an issue I've run into myself if you say *.* for files to encrypt, rather than just leaving that spot blank).
This was my first time uploading a game, so I thought uploading the .exe file was enough, my bad
It's all good! You can embed the PCK in the EXE file in Godot's export options so you can, in fact, just upload the EXE. Is pretty convenient.
Okay, I think I did that now... thanks for the help with that :)
Yay finally got to play it! Not too bad for a first effort. Attack/Dash isn't working, but I still got the sense of what's going on in the loop between life/death. Game feel is floaty but not terrible, and that at least gave me some advantage of jumping over the zombies once in a while. Pretty okay overall and excellent choice with Godot!
Thanks, could you specify what exactly about the attack and dash isn't working, because I never found a problem with that whenever I played it. I do know about the floaty game-feel, though I didn't know what to do about it.
I mean... just that C and X don't do anything. And I know my keys aren't broken: (cxcxcxcxcxcxcxcxcxcx yup 🤷♂️).
As for the floaty feel, play around with the gravity constant. Godot defaults to a real-life value of 9.8, but that tends to not be very satisfying in video games, particularly in 2D games. Generally I recommend at least doubling that (say 19 or 20) and then compensate with increased jump velocity to get a smooth and fast result. You can then play around with some variables and functions to make the player float for under a second at the height of the jump, or add coyote time so they don't immediately fall when walking off a ledge.
did you buy the dash and knive upgrade before trying to dash and attack? I didn't specify in the game description, but they are only unlocked by purchasing upgrades, and thanks for the tip on the gravity
Tried to play, but got the error: Couldn't load project data at path ".". Is the .pck file missing?
Damnit, I knew I probably did something wrong... Am I allowed to still upload that after the jam already ended?
I think you can, though I'm not sure what the actual issue is.
Didn't understand what pck-files were and didn't add it, though it should be fixed now
Actually, I still don't know what exactly a pck-file is...