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Enjoyed this quite a bit, had to pull myself away from going any further!
Did get a bit repetitive, but as others have said more guns, more abilities, more time to develop, would help that!

One critique I have is that the next wave starts and they begin attacking you while the round popup is still blocking your view/reticle. You could address this by having the round start UI be at the top or top-middle instead of the middle. That way, even if the timing overlaps when combat begins, it doesn't block the player from fighting back! Though this wasn't a huge issue.

I really liked how accurate the hit scan is and how the graphics/pixelation are the distance/accuracy limiter instead of the gun's range! Very neat touch!

(+1)

I appreciate the constructive feedback, the Ui was something that bothered me but I didn’t have time lol, I had to throw something together in 2 days due to work but i definitely want to add more I’m glad you enjoyed it so much!

I totally get that. We were lucky to have a team member who was a UI person. If you saw the UIs I make... I promise you you'd be more proud of yours! LOL Even if they also only had about 2 days it saved everyone from my UIs, so I get it! In a jam having something playable is more important, and yours was definitely playable!

Also random aside, I upgraded my speed way too much and it became detrimental which was hilarious!