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It is nothing short of incredible that you managed to make a procedurally generated roguelike in 5 days, with a deep leveling system on top of it all. It is a very unique concept, and I hope you will continue working on it. Playing it was a bit difficult, not just in a gameplay sense, but there could also have been more exposition to what you actually have to do. The enemies are also very strong and suddenly in your face, so it may be of benefit to somehow make it a bit more predictable to avoid them.