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A jam submission

Slaughter KnightView game page

Submitted by Jxrdxn, Trex373, Brohallen — 1 hour, 53 seconds before the deadline
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Slaughter Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#694.1114.111
Theme#1313.8893.889
Overall#2943.4443.444
Enjoyment#3113.3333.333
Visuals#6862.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+3)

I always appreciate a good bluemage! An interesting take on the theme and the coreloop was fun once I realized that the reason I couldn't use any abilities was because the orbs were glitching through the chalice into the bottom. Given how they snapped down there I figured that was them being equipped when that was not so. But that's my fault for not double-checking xD

Developer(+1)

Thank you for your feedback! I noticed that same issue myself, regarding the orbs glitching through the chalice. Hopefully we can get that fixed soon!

Developer(+1)

Thanks for playing! Yeah, sorry for the issue - just barely got the altars working right before the deadline so didn’t have time to fix. Will improve in the future!

Submitted(+1)

It was a minor issue at most. It didn't detract from my experience any, I just wanted to make sure you were aware of it :) Thanks for making the game, it was fun to play!

Submitted(+3)

The way you fit the theme into this game was amazing! Love the types of games where you "steal" the ability of what killed you:D Very solid entry!

If you want to, please check out our game and leave it a rate:)

Developer

Thanks for playing, glad you enjoyed it!

Submitted(+3)

Being able to combine multiple kinds of attacks by placing orbs together is really cool! 

Developer(+1)

Glad you liked it, its probably my favorite dumb idea we've made for a jam XD. But thank you for playing our game!

Developer(+1)

Thanks! Glad you had fun

Submitted(+3)

This one was really creative. The breakthrough when I realized that putting the orb in the goblet correlated to the keybind for activation felt very much like completing a puzzle in the outer wilds. I really enjoyed this one!

Developer(+1)

Thanks for playing! That is extremely high praise, I appreciate it!

Developer(+1)

XD sadly we didn't really mean for it to be that way but we didn't end up with enough time to really explain everything, we just kinda hoped there was enough info there for everyone to understand. But thanks for trying our game!

Submitted(+3)

Actually quite a clever concept. I had to read the instructions outside of the game to know how it worked though, I wish the instructions were inside the game somehow. It felt strange to have a knight and be unable to swing a sword to start with but it makes sense later, but perhaps there would be a way to indicate this earlier. Or even just let the player fight with fists first and die quickly because they are so weak. I also wish the instructions were presented at the relevant moment, you learn about the E key but it doesn't do anything at first so I couldn't tell what the key did. Maybe if only once you collect an item does it instruct you to press E to grab, then tells you about the altars.

Developer(+2)

Yea there was a big pivot last minute causing us to rush out the idea so we ended up without a real good way to have the intro experience. That first life does feel really bad, i wanted to have less health for it or even some dialouge but we didnt have the time, and i do really like the idea of only having your fists at the begining that would have been a good way to portray it. And yea same with the E prompt would have been much nicer after you acctually had something to use it on XD
But Thanks for trying out the game!

Developer(+2)

Thanks for the feedback! Yeah I agree, would have definitely had liked to have put some in-game guidance. It simply came down to the wire and we ran out of time. We had also planned to have more abilities/enemies/etc. for more variety in your build. Having the default be fists is a good idea! May add that in a update.