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Tricky, but quite in-depth. Dying to switch abilities initially feels like a bug but can make it work. Might need a little of that slo-mo after selecting.

Graphics are consistent. Simple, work together quite well

Could do with arrow keys as inputs too!

Dash pointer sometimes responds really slow, and it switches too quick from slo-mo aim to moving you, maybe reset Y movement after a dash to give the player a touch more time to react?

In the last room I could reach, you can get softlocked upside down in the spike put, unable to jump out high enough to escape! Also exiting all directions reset the room so I guess that's the end?

I like it, just controls are a little tight!