I really like the choice to put the flashbacks in the white box, that way it is clear to the player that it's an experience from the past. Y'all did a great job at building tension and discomfort, especially by the interrogator.
One thing, the first ending I got was -1 suspicion and they kept hinting that my org was evil but never told me why. Would have liked to learn why I should be betraying my org or helping them.