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A jam submission

SuspicionView game page

Submitted by Vent Haven — 27 minutes, 9 seconds before the deadline

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Suspicion's itch.io page

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Comments

Submitted

This is a pretty good one! I enjoy the framing device a lot, with being able to both change your story as well as lie about it to your interviewer. I like the short relationship we have with our partner and the fact that we can help them out at the end, but I'm mainly confused what the suspicion value actually does on the story. From what I could tell, I couldn't find any of the endings to have changed? Maybe I'm missing something though.

Submitted

I really like the choice to put the flashbacks in the white box, that way it is clear to the player that it's an experience from the past. Y'all did a great job at building tension and discomfort, especially by the interrogator. 

One thing, the first ending I got was -1 suspicion and they kept hinting that my org was evil but never told me why. Would have liked to learn why I should be betraying my org or helping them. 

Submitted

I really liked the dialog and the flashbacks, I think this has really good stress and tension, and I also like all of the different colored text for the characters. I really liked how you gave the flashbacks a gradient highlight to make it feel like we were imagining it. The only thing is that there seems to be some coding errors in certain parts of the ends, but other than that its cool

Submitted

I loved the tension in this game. It's well written and I think learning about what happened through flashbacks is a really great idea. The dialogue options and the interrogator was great. I liked having an array of things to say.  The only issue I found was that I had no idea what I was doing. I see the suspicion meter changing based on my decisions but I have no idea if having more numbers is good or bad. Besides that it was a fun experience. Good job.  :)

Submitted (1 edit)

I enjoyed having several choices for each passage, I can image that took a good while to do. Playing as an agent has always been interesting to me, since I grew up watching all the James Bond movies

One think I notice was 2 instances of CSS either not being completed, one on the last passage of the good ending, which I think just needs a bracket, and the passage that leads directly to it seemed to not have any brackets on it.

Submitted

I love the atmosphere! You guys did a good job of putting the player right into the action without needing much disposition and the way information about your story is sprinkled in throughout is really tactful and I think it worked well. I did find what I think was an incomplete variable. When selecting "who says she even got out?" there is something that says (subtract 1 to suspicion meter) underneath the next line of dialogue and I'm not sure if that is supposed to be there.