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A fun potion brewer sim. I liked the roguelike elements, doing runs to make silver, then improve various elements and go again with better chances.

I did struggle to satisfy the customers, as some of them seemed to ask for stats that were impossible for me to create with the available plants. I guess I needed that ability that improves potion stats randomly after brewing.

Also, I couldn't quite see how the theme is used in the game. Was it about the plants' death?