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A jam submission

Grim AssistantView game page

Assist a necromancer with helping souls move on in the afterlife by fulfilling their requests.
Submitted by Bee — 3 hours, 27 minutes before the deadline
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Grim Assistant's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#384.2354.235
Visuals#464.4124.412
Theme#784.0004.000
Overall#1043.8243.824
Enjoyment#1293.7063.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hey, that's a really solid entry, I thought it's really contemplative in a good way, the story is captivating and I hope you can continue this project after the jam, congrats for your game

Developer(+1)

thank you so much!! :'D

Submitted(+1)

I really enjoyed playing this game! Awesome gameloop you have here that actually hooked me so much that I wanted to play more at the end! However, I had a kinda frustrating start because, ironically, the tutorial part was the hardest for me. The soul was asking for a flower and I instantly uderstood from the tutorial that I had to check for recipes in the bookshelfs. For now everything's fine! Buuuut, when I read in the bookshelfs that making the flower required ANY type of color powder ("color of your choice") I went on to buy whichever color I found. That's when the problem started: My dumb self didn't realise I had to buy ingredients for the PINK flower and I kept trying to make the flower with the wrong color which resulted in the game telling me I didn't have the required ingredients. This went on for an emabarassing amount of minutes and I started to get frustrated, but I kept going because I insist on trying to play all games till the end and I quite enjoyed the idea here! Just after a while I went back to the soul and I read PINK flower which instantly activated my 2 neurons and made me understand that I need to craft the PINK one xD. But ye, I suggest you keep this part clear, I understand you may not want to handhold the players and that's actually really cool letting the players figure it out, however I felt this was misleading the player since the recipe says you can make the flower of any color and you can't make the item at all! I think the problem here is how you described it: The soul said Pink Flower yes, but the recipe saying you can do the flower of any color and then the game telling you don't have enough ingredients even though you have the two ingredients on the recipe list made it look like you were not getting the items at all! I suggest you at least let the player craft the ingredient in the cauldron and ONLY when you go to the soul is when you prompt the "Wrong Flower" warning with a dialogue. Something like "This is not the right color!" from the soul would be enough to fix this instead of locking it in the cauldron. Especially for a tutorial, this should be clear because you're teaching the main game loop to the player! However, after I got used to this, oohh the game was cool and enjoyable! I really wanted more! There's also a small bug I noticed when going to the right side of the level. I could climb the wall and almost move out of the scene, initially it looked like it was intentional since the spot is at the plant on the side which looked like climbable, however I quickly noticed it was probably a bug since there was nothing up there to interact with.

The game is extremely creative on the way you approached the theme, I loved the idea of helping souls move on. Really original idea and I loved the way it was executed! The theme fits really well with these!

Visually the game has good art. Simple but unique art the gives the game personality. However, I felt like it missed a few important things regarding feedback that may have compromised some of my gameplay experience: Interacting with items should be clearer. Everytime you approach an interactable object it should prompt something like a message or highlight with an outline to tell the player he can interact with it. This one is not a big deal, it just helps the game look more polished! The UI could use some more work in the shop as well. Everytime I bought items, the only feedback I had was the sound. I kept trying to check if I actually bought the item by going to my inventory. This is especially confusing when you are showing "0" in every item on the shop looking like the shop is completely empty. Also, it seemed like there was a currency? But the player never had the chance to get that currency and you could buy whatever amount of items you wanted. I suggest you removed this element of the UI since you don't have it implemented. It's a fun idea for sure, and it adds progression and a meaning for rewards for the player, however I feel like if you don't have that feature implemented you shouldn't keep it in the UI as it can get really confusing (which it did for me and I didn't think I was buying items xD). To keep the whole process even clearer, I would suggest to also open the inventory on the side showing your available items updating as you buy. Also you could add a little UI element that pops up wehenever you buy an item like "+1 egg".

Overall, I really really enjoyed playing this game! Despite having its flaws with clarity mainly at the start, I kept trying! And at the end, it was well worth it and made this flaws be completely overshadowed by the good quality of the gameloop and creative idea that ultimately gave me an amazing experience! I liked it so much towards the end that I was kinda sad the game finished so early! Really enjoyed the addictive gameloop but again, make the tutorial and UI clearer and the game should be a blast! And also: this was your first game?! Really impressive work! The above critics are just things I think you should improve later on to make the experience even better! So don't let those demotivate you as they are purely to help you! You have a wonderful work here for the first game AND in a game jam of 4/5 days! I couldn't make something so solid like this as my first project! Not even near! Congratulations on your submission!

Developer

ah wow! i really appreciate you taking the time to give me this feedback and critiques, it means a lot. im going to take all this into consideration and try to at least improve to make the experience better once the jam ends :'D due to it being in RPG Maker and my first game there were a handful of UI related things that I struggled with figuring out, one of them being the currency that insisted upon staying even though I didn't want it there? lol xD but ive since seen this is something multiple people have brought to my attention that made things a little harder, as well as the tutorial part. that was a misstep on my part with the "color of your choosing". and ill try to make a much clearer indicator on what to interact with! hopefully fixing all of this (and the bug) will help players experience 🩵 

again thank you for the critiques, as well as the compliments!! id love to make the game at least a little bit longer and figure out a randomized item request loop. thank you for your time!!

Submitted(+1)

The art style is great and the game loop is super fun!!

Thanks for making this cozy little game, you could totally continue this story!

I too struggled to get going at first but when I got the hang of things it went really smoothly.


I chuckled a little bit when I saw the Grim assistant's design. In our game we made something extremely similar for "Grim Peeper" haha

Developer(+1)

Thank you!! I appreciate the feedback! I'm glad things went smoothly after awhile, I'm taking everyones experience into consideration! 
Also I'm gonna have to check out your game then and see what you mean!! :D

Submitted(+1)

Okay so after a reboot it seemed to fix itself. I liked the game overall! I am a big fan of Potion Craft and this game reminded me of it a lot. The art was great and I wasn't expecting it to be used in RPG Maker. It always impresses me when people put a fresh coat of paint on the game with their own stuff! The music as well as very soothing. Great work overall! Maybe just take a look at the events that are automatically running at the start. I'm not sure HOW I broke it, but either me touching a key broke something or another event did. 

Developer(+1)

Thank you so much for the feedback I appreciate it very much! I'll definitely need to figure out those events in the beginning, sorry about the bug!! It's possible it's one of my plugins I've used as well, i will try to look into it more. Thank you for the compliments!!

Submitted(+1)

After years of working with RPG maker, I've learned that it's much easier to break a game, than it is to make one xD No need to apologize about the bug, I merely wanted to bring it to your attention in case you were not aware :) 

Developer

Hahaha totally! still i appreciate it!! :)

Submitted

Not sure what I did wrong, but the intro dialogue of "ah it worked" kept replaying every few lines, causing the actor positions to get all wonky and unable to progress.

Developer

oh no!! im so sorry about that, i did notice it would do that if i spammed any buttons too much but I wasn't sure how to fix it before entering the game into the jam. maybe start over and hopefully itll work this time but if it doesnt lemme know!

Submitted(+1)

The art is super clean and pretty, and the soft music really drives the atmosphere forward. I also love the little bits of characterization in both the dialogue and visuals, definitely made me interested to see more! Hope you keep going with this <3

Developer

Aw thank you so much I really appreciate it!! :'D

Submitted(+1)

I love thiiiissss the game is so calm, cosy and simplistic! the art style is AMAZING! and the music too! I adore the character design and I cant help but think of both characters bonding into a besties friendship! Saving this to continue after jam! 

If I could maybe ask for you to check out our game too? Rate Dying for a Raise by D'Arque for Jamsepticeye - itch.io

Submitted(+1)

I just read the comment under me REALLY well done for your first game!!!

Developer(+1)

thank you so much for your kind words!! yes this is my first game! :'D i appreciate this very much thank you! id love to check out your game!! ill do so as soon as im off work!

Submitted(+1)

Great concept with a really chill atmosphere and effective art!

I noticed you said this was your first game? Honestly pretty impressive given the time limit! Nicely done!

Developer(+1)

awe thank you so much i appreciate it a lot!! ill check out your game after work!! :)

Submitted(+1)

What a nice little game :D

While it was short I was intrigued about the story, the art is really nice and charming too! Such a cool concept too for the gameplay loop. I really don't have any issues with it. Just a solid game all around!

Developer(+1)

ah how nice thank you!! :'D id love to make smthn similar but longer and much much more polished, i love chill crafting games 

Submitted(+1)

LOVE THE SPOOKY ATMOSPHERE! The character designs are so COOL,  gameplay is fun, you did a lot for the short amount of time. Amazing job!! Excited to see where it goes if you plan to develop it further ❤︎

Developer

ahh thank you so much!! i appreciate that a lot!! :'D

Submitted(+1)

Really cute game with a really nice tone! super relaxing too

Developer

thank you so much!!

Submitted(+1)

THIS WAS SO CUTEEEEEE!!! i loved it and the concept a lot!!!! i was a little confused at start (maybe something signifying interaction with the select places would be good?) BUT I GOT IT. AND I LOVED IT. it was a nice little test of skill based off of memory. i think it would be fun to add the ingredients into the couldron ourselves to really test our memory!!! this had such a sweet little story to it too! 

Developer(+1)

THANK YOU SO MUCH!! I really appreciate the compliments!! I definitely will take your feedback into consideration thank you :'D i agree that would certainly make it better and easier to understand!! i wanted to implement adding ingredients in but i had to rush it but ill certainly do that if i decide to turn it into a full game!! :D thank youuu

Submitted(+1)

Hey! This was a really neat and creative approach to the theme! I really enjoy the concept, and it's super calming and almost therapeutic! Left a rating!

Developer

Aw thank you so much!! I appreciate that sm!!

Submitted(+1)

I really enjoyed it and would love to see an expanded game. The only thing that threw me is the numbers next to ingredients didn't change when I took them and didn't know I had any for a long time. Fun concept though.

Developer

hey thank you so much for your comment!! i know exactly what you're talking about aah, i will look into how i can fix that for the future!!

Submitted(+1)

interesting!

Developer

thank you!!

Submitted(+1)

I really liked the sound effects, the visuals were cute, and I loved how the soul looked!


Admittedly, I couldn't find where to get the Ingredients for the Souls first wish, but the game is SO good for such a small time window!

Developer(+1)

awe thank you sm!! and sorry about that! i should probably have made it a bit more clear where all the ingredients were! theres three interactive areas for them, the drawer with potions, the one on the right for other miscellaneous, and the counter on the bottom have baking goods! :) thank you so much for your compliments i appreciate it!!

Submitted(+1)

That makes so much sense! Thank you for getting back to me, again, you did an amazing job!! :D

Developer(+1)

tysmmmm!!