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Unnatural Selection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #99 | 3.968 | 3.968 |
| Overall | #111 | 3.806 | 3.806 |
| Visuals | #133 | 4.000 | 4.000 |
| Creativity | #212 | 3.774 | 3.774 |
| Enjoyment | #228 | 3.516 | 3.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Execution and polish on this are soo good, well done!
Thanks for last minute rates haha.
Absolutely love the writing in this! Really enjoyed the progression!
Thanks for playing!
PEAK, I love the concept, and the fish got hella cool shoes at the end! The overall gameplay, art style, concept and mechanic was all incredibly polished and endearing, and I would say this is my favourite take on the theme so far! The arrows were super helpful in guiding me to where I needed to go, and the feeling of being able to reach new areas once abilities were unlocked was very satisfying! And the dialogue was great hahaha. My only slight problem was I feel like some of the swinging mechanics could have more momentum, as I felt that instead of swinging around I was mostly trying to swing high and then float to where I needed to be (maybe that was the intention haha)
Thank you for playing!
Yeah the storing momentum thing is definitely tricky and something we couldn’t get right in the time frame. But we’ll look to improve them more!
Fire game, really well executed
check out mine too, thank you
/jam/jamsepticeye/rate/3936965
The final evolution of fishkind: Nikes.
Fun game, interesting take on a metroidvania. Beat it on keyboard. Almost became a rage game at the end though, some of those falls were rough...
They don't call it peak fishy form for no reason :)
Thank you for playing the game! I did watch someone live on trying to get at those hooks, and yeah it definitely felt rage-inducing for sure haha. I raged at it myself when playtesting, but I kinda "got it" after a bit haha. I do agree the game could use a better tutorials system still though. Thanks again for your comment!
Fish gets jordans, cinema. Voice acting is so funny, such a fun and enjoyable way to interpret the theme! playing on keyboard, couldnt use the tongue or super jump for some reason? (at least I cant crease my new fresh jordans...) I had so much fun playing this, nice job ❤︎
Thank you for enjoying the game.
It's weird to hear about the controls didn't work for you, because it looks to work fine for other players. Although I agree that the grapple and the Jordan mechanics are kinda hard to control, so I definitely want to look into making it easier for players to play.
Thanks for trying the game out!
What a creative game ! i loved this one. The script is really cool, made me think of Stanley Parable.
It is an interesting way of thinking a metroivania by reseting position at start when finding an upgrade ! It shifts the way you explore as you find new stuff.
I just had some issues using the tongue and the super jump (I played on keyboard, so i guess it didn't help)
Otherwise, the game was a blast, GGs !
Thank you for playing!
I think the script writer did indeed took inspirations from Stanley Parable XD.
On top of taking a long time to get used to the controls myself, I admit I sucked on the keyboard controls too, haha. So I added the remappable controller support, I'd love to hear your feedback if you get to try it out at some point.
Thanks for the comment again!
very well done,i loved everything you did with this, i couldn't finish because i'm so bad at platformers. the additions you had with the evolution made it a lot easier for me. control scheme could be improved, played with a controller and the key bindings worked :)
the one thing i think needs to be better is the tongue swing build up, that felt way too slow.
-Lizabet
Thank you for playing the game!
Could you elaborate on how you would like the control scheme to be improved? Controller rebinding was also supported but maybe I didn't make it clear in the game or on the game page, so I changed the wordings a bit. I know it's not the perfect solution since the preset bindings doesn't jive well on the web build, but at least you could rebind them to your liking.
And yeah, the grapple mechanics was commented on a lot so we will look into how to improve it for sure!
Writing this for Lizabet since she didn't know how to word the controls feedback properly, and I both watched her play this game and I also gave it a try! She ended up rebinding the grapple to Right Trigger as it was more convenient for her. Rebindings weren't too clear since they were the default Godot naming (Instead of Circle it just says Joypad Button 1, as an example).
Also we noticed that for the console buttons on the game's main page the Super Jump Button (Circle) and Grapple Button (Square) were actually switched around in-game (Circle was Grapple, Square was Super Jump).UPDATE: Just beat it with controller (moose_2 in leaderboards), no issues found. Probably just user error/misunderstanding.
As for my playthrough I played via keyboard and didn't have any real issues with the controls. I managed to beat it (My score is named as "moose"). I thought the game was a great entry and it was a really cool twist on the theme with evolution, I didn't see that much from the games I tried in the jam.
- Exttsector z
Thank you for giving the game another try!
Yeah the controller input prompt icon display is a bit of an issue that I haven't solved yet since the Godot documentation on recognizing gamepads is a bit less informative compared to their other pages, so I just left it as the default name. But I do want to keep improving that system in the future and for future game jams.
Thank you for the compliments as well. It's great to hear you both have enjoy our game!
Yeah I had to figure that out for one of our games, man it was a mess and took me a whole month of on and off solving. There are lots of weird quirks with the Godot Engine I've had to solve (If you have high refresh rate you can actually see one of those quirks in both our jam game and your game)
- Exttsector z
Nice graphics, witty but educational commentary, tight platforming, fitting music and sound effects. I giggled like a 4th grader when it said "Hold H for tongue" :))
I was going to complain that the tongue is a bit iffy, but it was all me, and by the end of the game I was licking those hooks like a pro.
This is definitely among my favorite entries from the jam. Well done!
Haha, thank you for playing! The tongue grapple mechanics is indeed somewhat not as fun as it could be, but it was really indeed trickier than expected to implement.
It means a lot when other people enjoy our game. I'm also playing entries right now so I will get to yours soon!
A very unique and fun platformer / puzzle experience, pretty short, but I did get lost for about 8 minutes, but that's my bad, the concept was intriguing and th visuals were pleasent! The narrato's voice was also nice and the information we got (I presume) is facts and so it's a nice little addition to have little fun facts in the background while playing a little game about a mutating fish! Nicely done!
Haha thank you for the comment.
It was indeed researched after our artist decided the fish would look like a carp. It was the first thing I implemented voice over in my games too so I'm glad to hear it landed well with the players, but I have to give credits to my teammate TP39 for providing the amazing fun voice!
I will outrank you cabage!
:D
I kept my promise.
Challenge accepted.
sub 2:30 is doable
Yeah
Idk how you guys managed sub-3-minute time, haha. Best I got is 3:07 myself lol.
You should try using nike shoes to make shortcuts