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A jam submission

One Summer Night - JRPG SoundtrackView project page

JRPG Soundtrack for OST Jam 08
Submitted by IndieKev
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One Summer Night - JRPG Soundtrack's itch.io page

Results

CriteriaRankScore*Raw Score
Composition#164.2904.290
Impression#264.0974.097
Storytelling#284.0004.000
Quality#354.1454.145
Overall#384.0034.003
Creativity#1223.4843.484

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Soundtrack for a JRPG, each track being different moments of the game.

Message from the artist
🌙 One Summer Night
Every thirty years, on a single summer night, the God of Darkness stirs from its slumber. To keep the world safe, the faithful perform a sacred pilgrimage: the Solar Priests and their guardians travel across the land, gathering primordial energy from ancient shrines. When the god awakens, the offering is made, and peace is restored. It is said that if this ritual is not performed, the world will forever be engulfed in darkness, ending life as we know it.

But for the people, a few days before, it is a night of celebration, as it's The Festival of Nightfall. Lanterns are lit, prayers are sung, and the chosen priests are sent off as saviors who will return in glory.

This cycle has endured for centuries.

On this cycle’s eve, an outsider named Ren is mysteriously pulled into the world. Lost and confused, he is swept into the pilgrimage of Selia, one of many Solar Priests, and her loyal guardians, Kaelen and Mira looking to harvest primordial energy from temples all around the world. Against all tradition, Ren vows to protect Selia and see her safely through her fate.

Shadowing their journey is Eryndor, a brilliant and beloved high priest. To the crowds he is inspiring, larger-than-life, adored as a chosen leader. But in secret, he seeks to shatter the cycle not with sacrifice, but by claiming the power of the God of Darkness, which to him is the only way to end the cycle and protect the world forever if he's able to control that power. He hunts down other pilgrim groups, harvesting their primordial energy, and dreams of absorbing the God of Darkness itself to become the “true savior.”

When the pilgrimage nears its end, the truth of the sacrifice that is the cost to pay to finish the ritual is revealed to the group. Selia and her friends, once faithful, are shaken to their core. On the following fated night, Eryndor unleashes his ambition, fusing with the god and twisting into a monstrous demigod bent on remaking the world in his image.

In this moment of despair, love becomes the light. Ren, bound to Selia by their shared love, awakens Helios, the long-dormant God of Light, shaped by the love for Selia and the world he got to know. By embracing the primordial energy through love rather than ambition, he becomes Selia's conduit for primordial energy and a weapon capable of ending the cycle of darkness once and for all.

The final battle is fought between Light and Darkness, between Ren-Helios and the twisted Eryndor. At dawn, the cycle is broken. The God of Darkness is destroyed. Selia and her guardians live.

But on that faithful one summer night, Ren is gone, fading with the sunrise, his sacrifice ensuring that the world and his beloved will never again fear the endless night.

Tracklist

https://soundcloud.com/indiekev-official/sets/one-summer-night-ost-jam-08?si=522...



Postmortem:
So coming in here I had a vague idea that I really wanted to do a JRPG, and I wanted to go from Studio One into learning to actually write music in Dorico. I am a SUCKER for most of them, as well as Souls Games. So I guess I wanted to do a mix in a way. I already had the main motif in my head while in total silence in the car. This is what you mainly can hear on the title theme. What I tried to do is make that track barebones so I could later do a track that's missing here unfortunately, but I also wanted to make sure I'd use it as a leitmotiv, but trying hard no to make it TOO obvious.

After the title theme I started to work on the battle theme.

This was easy enough to start off, as what's currently at the end of the track was the first section I wrote. I did have a bit of a harder time getting into the middle sections but stumbled upon some things I liked and developed both ideas as I went. And one thing I tried to do was to make sure was that it wasn't too overly serious, feel like it could work on most environments, and also add a bit of whimsical.

The track is supposed to just loop, but with time lacking and Dorico seemingly crashing every 5 minutes as well as NotePerformer, I just ended it abruptly but you get the gist.

Now the 3rd track is where the headaches began....

I had an idea that I wanted the earlier battle theme but with choirs, organ and other epic instruments, but one try wasn't conclusive, it just didn't work for some reason. So I decided to start from scratch and I had the start of the track kind of formed. Even though I say that, there were MANY iterations that didn't look or sound like much. I wanted somethiong very regal and dramatic for the first parts of the track, it took A LOT of time to figure out where I was headed, until at some point everything started fitting more seemlessly.

At first I wanted to have multiple phases for that final showdown against Eryndor, but I had so many issues that week that it seemed like it would not be feasible, so somewhere along the line, I just started considering the track more and more like a Meydley, each section being kind of their own team and moment in battle, the hard thing was to fit them seemlessly.

There are some notable passages for me, so here's a breakdown:

Section A
The initial section is the God of Darkness awakening, plain and simple. Organ is really loud, choir is omnipresent, it has all the marks of an omen coming to pass. I wanted the very slow ending to the section as a way to really hammer what the group has in front of them. And that's also the section where Eryndor attempts to control the God of Darkness, being just a little bit early to the party.

Section B (0:31)
It feels regal and godlike, Eryndor is starting to ascend after having absorbed the God of Darkness power, but in the end ends up being the one losing himself to madness. I think it works especially with the super dissonant organ finish with the Tenor singing alone, it felt like it was Eryndor lost his soul to the God of Darkness. Of course the Organ will the main characteristic of Eryndor in his ascension, but slowly something else will take its place when he's lost to the darkness.

Section C (0:49)
This is a long drawn out couple of sections, stretching pretty much 3 sections. It's the start of the combat with Eryndor as a twisted godform. It's dramatic, you face casualties. We hear a solo Viola, which is pretty much the instrument of Eryndor's darkness.

Section C BIS(1:16)
Some more tension and building up for section D. Here the Solo violin joins which is Ren, seeing how many of the people he's loved being lost into the darkness. It's pure despair for him, until he starts finding the resolve with Selias alone.

Section D (1:41)
This section made me shiver literally when I was making it, not as much the end but the start of it was haunting me for days and I'm so happy with it. Now Ren is trying is best to defeat Eryndor but to no avail, Selias is hurt in the process as well as his companions while Eryndor lays waste to the world. We hear the choir, organ, brass, strings and winds swell up as the pressure mounts.

Section E (1:41)
Ren decides to give his all and the real fight really begins as he's able to awaken the primordial energy as the vessel for Selias, until...

Section F(2:08)
We have some parts of the battle theme here with Eryndor's low growl in the background. The choirs are here to make it feel more powerful too.

Section G (2:40)
Ren awakens Helios godform as Selias holds him, and Eryndor cowers in disgust to the blinding light.

Section H (2:52)
Now both are at the same power level starts dishing out proper damage now to Eryndor, we now hear the proper battle theme in a lower darker key and it works beautifully (for me).

Section F BIS (3:16)
Now this is extended here because it's where the end of the fight would loop pretty much.

Section G (3:50)
The end pretty much spells the end of Eryndor and the God of Darkness.



Addendum
Now there would be so much more I'd like to do, the kissing scene, the post final fight, some additional tracks, maybe I'll get to do it soon. This was insanely complex for me to do and at some point Dorico just completely refused to export the third track and had to record my audio output with OBS from Dorico and extract that audio to have the final file...

This is pretty much the third musical project I created since I started music from scratch last year for OST Jam 07. I don't know if people will like it, but it's not often that I am proud of something I've done, but here I am. This jam was incredibly exciting, I went WAY above my skill level and I'm happy as it pushed me to try new things.

I hope you guys will enjoy this as much as I enjoyed making it.

Thank you LoneRabbit for awakening such a deep passion for me <3

Theme

One Summer Night

How does it fit the theme?
It's a JRPG that has a specific event happening every 30 years on One Summer Night

Link(s) of the submission on streaming services
https://soundcloud.com/indiekev-official/sets/one-summer-night-ost-jam-08

Number of tracks
3

Genre

Orchestral

Soundtrack use permission

Yes (CC BY)

Any project

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Comments

Viewing comments 51 to 41 of 51 · Next page · Last page
Submitted(+1)

I was excited to hear what you cooked up after last year's explosion of a submission.

Yet again, you failed to disappoint. Every track is just really damn good, the battle themes sound like they come out of final fantasy but with your own flair and I LOVE it. Great stuff!

Developer

Can't believe I hadn't seen your comment!!!!

Thank you it means a lot coming from you, amazing submission as always!

Submitted(+1)

Ho-ly shit dude this is great. I absolutely love the mongolian throat singing-esque sound in the background. I love that one cacophonic chord in the third track. Made me grimace(?) in a really good way, I promise just trust me. I made a face.

Only two improvements I would make are the mixing and the abrupt end of the tracks. Let those reverbs ring!

Very very creative great job dude nicely done

Developer(+1)

ahahaha I was making a face too xD 

YES for the reverb tail, I got the same comment and it's a case of a bad setting on Dorico, even though they're supposed to be looping anyways. Thanks for the nice feedback and the listen, I really appreciate it!!

Submitted(+1)

Ho-ly shit dude this is great. I absolutely love the mongolian throat singing-esque sound in the background. I love that one cacophonic chord in the third track. Made me grimace(?) in a really good way, I promise just trust me. I made a face.

Only two improvements I would make are the mixing and the abrupt end of the tracks. Let those reverbs ring!

Very very creative great job dude nicely done

Submitted(+1)

Local man authors entire novel and rosetta stone of boss fights for ost submission? all i can say right now is just amazing growth (third??) and am too proud of this ;v; keep creating, you've got something special!

Developer(+1)

i am so happy you like it you’ll always be the one I try to learn and work towards. Your work is breathtaking ❤️

Submitted(+2)

This is INCREDIBLE for being your third ever music project, please please please keep going because your ideas are awesome!!!! This was so, so much fun to listen to, I could hear your soulsborne influences as well as some elements from Final Fantasy too.

Developer

YES Soulsborne X Final Fantasy is exactly the mood I wanted for Eryndor's Madness. Thank you so much for the sweet comment I really appreciate it!

Submitted(+1)

That's quite a story, two D and E sections, the first E and second D happening at the same time, too

Developer

WOW

Submitted

Oooh too bad you couldn't upload that song derived from the first track, I would have loved to hear that evolution :( Technology can be a pain in the ass sometimes... 😅

Wowowo the combo of organ and choir in the last track was so powerful right from the start !

Very strong piece ! I don't really know what to say to help... I mean, impressive compositional work, you can be proud of it :D

Hâte de voir ce que tu feras apres d'autres progrès ! Bien joué ;) 

Submitted(+1)

I'm gonna need to know what you used for the choir in the final track. I LOVE gospel choir and I have yet to find one that really works for me. So give me the deets.

Insane that this is your third project because the quality is so high.

I liked that there was a recurring motif. I especially liked how the boss fight started. Very regal and intense.

I think the first track sticks out a bit. The other 2 are so complex and deep that the piano solo feels empty by comparison. Another track between them to bridge the gap better would improve the pacing a bit.

All in all, A great Animal Crossing soundtrack! When are you going to upload your entry for OST jam 8??

Developer (1 edit)

Yeah you know I had those issues with internet and was supposed to use the title theme in the love song in between the combat tracks and was like yeah that's unfortunately not gonna happen.... it took me 5 tries of 30 minutes each to upload Eryndor's x_x

Choir is pretty great, I thinkg it's storm ultimate choir if I'm not mistaken <3

Thanks for the comment, I knew I was into something when I decided to do this big Animal Crossing OST!

Submitted(+1)

Damn, man. That's just three really, really good tracks. The theming is compelling, and everything sounds awesome. I'd like to hear you exploring the emotional ground in between the more open main track and the density and bombast of the battle tracks, but using the time you had for this jam to develop the pole pieces was the right play, 'cause the results are killer.

And this is your third music project ever?! Shut up dude.

Developer

Heyaaaaa!!! yeah had internet issues, I had planned "for sure" the love song in between the two combat ones using the title theme in a more straighforward manner than I did on the others, but unfortunately when I saw how long it took to upload just Eryndor's I was like welp... this is as much as I get I'll get in x_x

Thanks for the super nice comment I really appreciate it!

Submitted(+1)

GOD this battle theme has such a great energy, all the melodic stuff moving in and out with more heroic and quiet sections that build up power and the low growly bass voice that explodes augh that's so good I wonder what's ne- WHAAAAAAAAAT!!! Eryndor's Madness just takes all of that up to 11 and really feels like I'm getting jumpscared by a dark souls boss. The mix also feels a bit more full with more stuff in the mids that was missing a bit in the battle theme. Dude this entry is ridiculous it's so good. It makes me a tiny bit sad to see this with an AI thumbnail though, something with this much passion deserves the best!

Developer(+1)

Ahahahaha thank you!!

So yeah the battle theme is thinner but it was on purpose, first I think that having breath in the mids and high mids would help in a real game situation so not overly pull attention SFX but that was just one thought. 

The main reason and why I did it bnefore Eryndor's was I knew I wanted to reused a twisted version of it on the last track, and I think I said that to someone else but it's the same reason I went with this little whimsical passage for the normal battle theme: to get a big enough gap and contrast in body and gravity from the battle theme to Eryndor's Madness. The issue was I had pretty limited internet and the love song was supposed to get between those two tracks, but I gave up when it took 5 tries of more than half an hour to publish Eryndor's track of at the time 40MB...

As for AI, I'm fully with you, I will make sure to start creating something more personal as I'm not a fan either. I usually use both text and picture theme, and this was the first time I didn't follow the picture really, and that made the disparity so big given that my last upload was on the last hour of the jam (huge issues with noteperformer and dorico not exporting for the last 2 days, I just went the easy shitty road.

I'll fix that though thanks for the encouragement <3

Submitted(+1)

I thought I had already rated this! But now I get to listen to it again yay teehee. This was fantastic! The JRPG style was there and having the piano pedals audible in the first track really added a lot of atmosphere to the OST! The second song was a fun battle theme, the brass sounded great and you did a fantastic job of including a lot of dynamic elements while not overcrowding the mix which is very difficult to do. The separate sections in the second song really helped keep the soundtrack moving and doubled the intensity! The last song reminds me of those blue text slide show videos of the hardest video game bosses in the best way (Eryndor's easily at number one btw) . The beginning immediately warped me back to the childhood feeling of fighting the big bad scary boss for the first time. The way you managed to create that feeling of finally fighting the boss you had heard rumors of and had fought all for it to culminate into one final battle without previous gameplay context (besides your use of leitmotifs and extensive lore of course) was phenomenal.

Fantastic submission!

The throat singing was impeccable and was a complete game changer in upping the terror and intensity in both fights.

Viewing comments 51 to 41 of 51 · Next page · Last page