Thank you for this last rating and for the heads up ! :)
Peluche
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Thank you so much David, when I inserted those 'footsteps' in Ninshat it instantly reminded me of your Mitsukeru submission !
In Shuougaïm I rendered the audio of my voice one octave lower, and added an octaver too. I can't naturally do that with my voice haha !
And yes Jacob Collier was a motivation to try big layered voices choirs :D I love it too ! The guitar is recorded as well.
I didn't have any energy left to build a background story that's a bummer.. but your comment uplifts me, it really makes ma wanna do more :)
I'd be happy to share stuff about my process on this, I don't know if you are talking about the last track (the chords and voices), my writting process, or in general ? Do not hesitate to ask, it's actually engaging to share these things :)
And again, thank you very much for this comment !
Incredible flute work ! On Intensity especially it feels wild I lived it !! And the theme coming back at the end of that track a great impact on my listening experience, really nice touch.
I feel like some tracks were a bit short, like lacking some developpement. But that's the only point where I can think on some constructive feedback. The overall sound is impressive and immersive, working really well with the theme. So cool to have you on these jams ! Thanks for sharing this inspiring work :D
My bad I was talking about the plucked string instrument (old guitar like, luth or smth?). Having the piano roll tutorial down the screen made me mess up my words haha. Re listening to it, I realise I might have said that because I mixed this instrument with a piano (seeing the notes on the keyboard) and therefore thought that it sounded weird... because it was NOT a piano 😅 ->feedback fail, apologies !
I might be tired, I just saw two different instruments at times on the piano roll (like in the 4th song) and thought I had to play both and absolutely couldn't ^^ didn't think much further..
Also I can't read music (at least fast enough) to follow along so I only used the visual notes, that might be why I felt overwhelmed x)
Thanks for clarifying !
Nice mood changing from the misty and ambiant first tracks with Rose's theme.
The addition of drums in Bewildered was a flawless transition ! With the gritty percussive sounds behind it adds to the already heavy atmosphere.
Woods of the Forgotten had such a spiritual vibe to it, with the mist and the bells.
I feel like Castle Brume summed up the whole cinematic aspect of this ost, great closer with the deep choir.
It's all very atmospheric and contemplative, I really like the mix of instruments and subtle textures you used throughout. This sound palette makes for a very defined identity for your game, very strong and cohesive over all 10 tracks ! Now you can sleep well ^^
What a fun and engaging idea ! So original :D
My favorites are the Wedding of the Forest Elves and the Dwarven Mining Town. The scales for the Elves are ton of to play and you've made great hooks with it! And I looove what the harmony that the orchestra does during the funny 'Bell jingle' (high pink notes) passage. So fun, it fits the dwarves so much :)
Some parts where I needed two hands doing differents things were too much jaha, but that's on first listen. I mean, I could be tempted to try and geek out the hell out of that game and become a fk'n BARD HERO !! Completing the insane Court of the Kanum ! Errr seems damn hard ^^
That was an excellent and refreshing idea ! It also fits the theme a lot, and you've cooked with the folk aspect. Overall very complete and creative project my friend, amazing :)
About the feedback you're looking for, I don't know.. maybe this folk music style clashes less with the vst instruments you used, to me sounded good and coherent as a vibe. Only the piano felt a bit flat/out of context? but I took it as the 'tutorial instrument' dialoguing the musician, as if an instrument was breaking the 4th wall to invite us to play along.
Super cool !
Such a chill groove above the clouds to start the game :D I dig it !
Mix doesn't seem any bad on the 2nd track to me, maybe you wanted to emphasize on those crazy synth arrpeggios in the background ? It conveys the sense of speed-flight very well, with the guitars too. Very 2d sidescroller high energy level :)
I liked when the guitars came back in the Forgotten Temple theme, giving a more dramatic tone than in the previous track.
Great cinematic work here ! Can definitely see the acene and feel the urge of the situation. Oh those synths coming at 0.37 ! Almost trance/dance like music haha, it worked great with the already tense atmosphere !
Nice build up on the previous track for the boss battle, the very beginning (with the piano) reminded me of some pokemon Emerald battles with legendary creatures !
So cool to have all the themes coming back and melting in this last battle ! Great storytelling and building !
Really cool ost man, thanks for sharing !
Such a lovely piece ! I Imagine it being played along with the credits of the game and getting very emotional and nostalgic about the experiences I went through... superb potential closer to a game about gathering fragments of the past to go on with light and love.
How did you make the voice ? Is it someone singing, yourself some other technique ? It sounds really good, as the whole song !
Super work, thanks for sharing I glad you could participate !
I love the idea of that space garden ! And the twist in your story makes it interesting.
The first track sets the scene perfectly, my only complaint if I must niptick is the synth melody is a bit harsh compared to the rest of the opening, I would have preferred softer/rounder. But still very cool opening.
The rest of the Ost was a great continuation of the story, well represented by sounds and effects.
I really like the Gardener's theme ! Might be my favorite track :)
Hehe thank you ! Actually yes on the first track it also feels to me as flight, an escape to some fantasy place. I was a bit confused in my mind about getring an exact game setting so the Wizard of Oz (which is cool :) totally makes sense !
Thank you for your words on Anarvin ! Haha I didn't imagine the horrific alien side but I can get it (the voices treatment maybe?).
Thank you so much !
It's funny, my girlfriend came in the middle of your ost and I made her listen to it with me because I wanted to share my sense of wonder. When it came to the last song she said something along these lines : "sometimes I think it would be great to live in a fantasy world, close to nature, without all this technology". I laughed and told her that was mostly the setting of your game and that the music said it all by itself. So first, mission accomplished here !
What esle to say. I tried to record my voice for this jam, and I'm impressed by the tone you gave to the pieces with this style of singing, it works wonderfully.
My favorite track is Who Were They. The sense of space is deep, it evokes long times ago, and contemplation. I think the instrumentation is creative in this direction. And the harmonies with your voice are so beautiful. Wonderful track.
You've managed to capture a feeling of passing time and wonder, angelic voices of the past guiding our dicovery. Magnificent :)
ScaraBellum ! And thanks for sharing this inspiring piece !
Woow man this is incredible creativity I love it ! I see we had common ideas from the theme with the wind and the game settings (your description reminded me of Outer Wilds, as I imagined my game too)
But dang, pushed to the extreme! Given the context of the cave being an enormous alien wind powered instrument it worked magnificently. With the sound design and the work on you sonore palette, I was totally seeing the air moving through holes, tubes and complex mechanisms, omg sooo cool... And the slight detuning effectively gave it the feeling of time erosion.
Amazing concept, amazing realisation of it, I want to see or play that moment in a game or a movie.
Oh and, can you elaborate a bit on the use of vocoder on some instruments ? Like How, Why and What ? 😇 it got me curious !
Marvellous proposition !! If this doesn't win I hope it gets 1st place in creativity, it deserves it. You got my admiration for this ^^ And props to the artist for the artwork, it works great and helps !
Oh thanks a lot ! I really appreciate that feedback :)
To answer your remarks :
1. I like that you talk about voicings, I easily get lost when trying to 'orchestrate' a part and close voicing in the low register is a formulation that helps me understand some results I get sometimes, it was not really intentionnal so that's nice to hear you say it fits the piece, but definitely an improvement I can work on, I'll keep that in mind thanks to your precise wording :)
2. Playing around pitching white noise to make singing wind was ton of fun but also a pain the ass ^^ manually calculating frequencies on automations or sometimes by ear, I would have loved to make more with it.
I'm not sure about the plucked instrument at 1.33, cause there are layers, if we focus on bass pluck sound there is a 'bell synth' (that is very slightly pinched up or down depending when) + a kind of harp playing bass notes at the same time.
3. Yes but I can't do low guttural vocal like this naturally haha, transposing the audio an octave down gave it the guttural feel, and adding an octaver for the low end consistancy, I wasn't sure how to mix all this low end... You also make me realise that being the only track with drums I even forgot to work with reverb on it :/ haha
4. And yes again, if it's been a long time I wanted to try things with my voice, Jacob Collier was an influence and motivation to do this :)
Thank you for the kind words, and I really appreciate the helpful heads up !
Just by the titles, your three tracks have such a distinctive charachter and it feels obvious which Keeper belong to which world and what he carries from his past. You have that ability to create clear ambiances and give a personality to your songs. It is even more perceptible here as this is not one ost with a specific colour, but three different worlds, all coexisting in a cohesive soundtrack !
My favorite was the one for Skylark ! (Intro choir melody reminded me of Destiny 1 <3) All those bellish instruments cascading, and that explosion towards the end was so powerful, it felt heroic/powerful but heavy in carrying some tragic memories in it too, super cool composition !
Overall I feel like by focusing on fewer tracks you managed to build a great and defined ambiance for your game, with deep dives in different characters at the same time, which is super cool to hear ! It makes it very rich.
Thank you for sharing your work :)
I'm always impressed with with the amount of work with the video editing.
Your music has a special lightness all along, combined with the sounding of the instruments it makes me feel like playing a classic jrpg from old consoles, this works really well to create a cohesive ost ! Being used to your more 'crazy goofy and upbeat' style of music, I still got some of it with some of the sweet wonkiness given by the flutes and melodies in Human Township especially. You have an ability to make these fun and lighthearted tunes and I guess you could go further in your own unique crazy style rather than try sticking to the theme literaly. Not that it doesn't work here don't get me wrong, but I feel like theming is a very subjective thing, and I think people like or remember unusual things with identity more often :)
Well done and congrats for the amount of work ! :0
Wohoho i'm just reading and it is a so much detailed lore !! I'm excited ^^ I feel like it almost already exist !
Reading the YouTube description I guess you already established a lore in previous jams for BFTT?? Omg haha amazing
That epic major to minor ending the first track oosh
2nd tracks works so well ! And after all this glitch excited banger, the more 'human sounding' instruments interlude was a neat narration touch !
3rd track, cool and intense ! Love the tension with the chord progression
Just vibing along the following tracks, I have to listen to your previous BFTT jam submissions, it is a guess but to me it feels like you've created such a concise story over time that you mastered the style and identity of music for it ! Must be thrilling to play that game !
Oosh that final track introduction ! The guitar/flute bring me down to a more human sensitive moment. Why does it end like this?? -> okay TBC
Super work, and more than four tracks you've overdone youself haha !!
It feels like I'm entering a desolated world...
The idea of the music itself being an artifact of the old civilisation onve living here is a cool one and it seems to work with this song. I like the choice of instruments, I think you made it work really well. At first I was afraid that it gets repetitive, and if it is melodically, the song actually progesses slowly but seemlessly, it's not boring, and it conveys the sense of discovery behind every detail as you go on exploring the ruins.
That repetitive melody is actually hooking when it comes back ! Well done mate :)
I liked the transition in the Foggy Black market, it worked really great with that jazz and dark mood of the theme here :) favorite track along with moon forest
I like your compositions, only complaint might be the piano vst, it doesn't really have dynamics and feels a bit off because of this. It actually works on the last 2 tracks, but for the calm and eerie title theme part it felt too 'rigid'.
Other than that I like the world you established with your chirds and melody choices, very charming :)
Truly got into some dense humid forest/jungle from the starting menu ! Great immersion, (I see we had the same idea with the low voice humming thing haha) so tribal. I could definitely see some weird Aztec guys hidden behind trees playing those percs and voicings.
The choices of sounds are very effective and coherent, I loved the rythm and melody in the fight song !
I don't really know what to tell you to improve, I think with mote time to work on these pieces it could get really interesting.
For me your best strenght here is instrumentation and giving immersion in a particular setup. Also the little sound designed here and there were a nice touch !
Well done :)









