Woow man this is incredible creativity I love it ! I see we had common ideas from the theme with the wind and the game settings (your description reminded me of Outer Wilds, as I imagined my game too)
But dang, pushed to the extreme! Given the context of the cave being an enormous alien wind powered instrument it worked magnificently. With the sound design and the work on you sonore palette, I was totally seeing the air moving through holes, tubes and complex mechanisms, omg sooo cool... And the slight detuning effectively gave it the feeling of time erosion.
Amazing concept, amazing realisation of it, I want to see or play that moment in a game or a movie.
Oh and, can you elaborate a bit on the use of vocoder on some instruments ? Like How, Why and What ? 😇 it got me curious !
Marvellous proposition !! If this doesn't win I hope it gets 1st place in creativity, it deserves it. You got my admiration for this ^^ And props to the artist for the artwork, it works great and helps !